Making the (VR-) World a better place with VR-TheWorld 4.12

by Jim Kogler, VP of Products 

We are in the thick of MAK ONE 2025 release season, and we're excited to announce the official release of VR-TheWorld 4.12, marking another step forward in the evolution of MAK’s streaming terrain server.  

Here's what you can expect in this release:

  • Better User Experience: Updates to make the process easier and more seamless to manage layers, add or update data, tile areas, and download layer subsets.
  • Better Data: More high-resolution sample data, more data to support rendered maps, and more sample layers to support your MAK ONE applications.
  • Better Infrastructure: Many updates to streamline the underlying software to improve performance, fix bugs, and modernize components. 

Keep reading to take a closer look at this release of VR-TheWorld 4.12, and stay tuned for more MAK ONE 2025 product announcements from me over the next few weeks.

Better User Experience

Managing tons of data is always a chore, and our goal is to make it easier for you to do that. In this release, we've:

  • Added new "Safe Generate On Demand" mode that helps avoid unintended tiling processes when just trying to view the data. 
  • Added ability to select multiple files when adding to local layers. 
  • Improved the jobs views, enabling the users to jump from the global list to the specific layer, clear old jobs, and cancel and restart jobs. 
  • Add links between layers so that you can see and jump to layers that are used in a Collection. 
  • Improved support for MBTiles raster layers including ability to add to Collection layers. 
  • Improved job estimation including the number of tiles to be generated and added estimated time remaining display for running jobs. 
  • Fixed bugs where GUI was not updated when moving between layers.   

Better Data

We are always striving to improve and update the data that comes with VR-The World Server. The real world is always changing, and your simulated world needs too as well. In this release, we've:

  • Added Hillshade MBTiles, which is used with the TopoStyle, avoiding the need for the earth file to generate hillshade from elevation layer.  
  • Updated Swiss 10 cm imagery to latest versions including some 2024 data.  Updated AOIs for Sion, Schwyz, and Bern-Thun. 
  • Added OSM Bright and Positron Raster layers as proxies to the corresponding TileServer GL styles. 
  • Added CLCplus land cover, a 10 m Rasterized dataset from the CLCplus Backbone 2018 (vector), Europe. Currently covering areas in Switzerland, Poland, the Baltics, and the UK. 
  • Added 1 m and 3 m Elevation for the island of Oahu, HI. Both added to the primary global elevation layer to support the MAK ONE Oahu views and scenarios. 
  • Updated The OpenStreetMap MBTiles datasets to the latest versions. 

Better Infrastructure

Some of the improvements in this release boost performance and functionality, including: 

  • Improved export job performance. 
  • Improved tiling performance.   
  • Now using DEFLATE compression for elevation tiles instead of LZW to significantly decrease elevation tile size, which improves download time. 
  • Replaced outdated EPSG:900913 with standard EPSG:3857 SRS for Mercator layers. 
  • Many bug fixes detailed in the release notes.   
  • Updated to latest versions of TileServer GL, the embedded map rendering engine, and Dozzle, the embedded log monitoring tool.  

Ready for the latest? Contact This email address is being protected from spambots. You need JavaScript enabled to view it. to get your update.

For more details about VR-TheWorld 4.12, read the detailed product release notes.

Questions or comments? Connect with the MAK team anytime at This email address is being protected from spambots. You need JavaScript enabled to view it., or explore MAK Customer Support through our Support Portal and self-help resources

ST Engineering

ST Engineering

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