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Did you hear? VR-TheWorld Supports Tactical Maps!
We'll focus on two important additions to VR-TheWorld in this article:
1. An embedded tile server, OpenStreetMap data in OpenMapTiles format, and sample MapBox GL styles that you can use in Raster layers.
2. Global data additions to support the VR-Forces Aggregate-Level simulation scenarios.

MAK Delivers Hands-on VR-Forces Training to Kemalak for Virtual Sand Table Development
In Kuala Lumpur, Malaysia, MAK Technologies’ Simulation Product Trainer, Melinda Minear, recently led a tailored MAK ONE workshop focused on VR-Forces for Kemalak Group SDN BHD. Kemalak is a systems integrator dedicated to helping their customers make informed decisions through the right tools, knowledge, and solutions.

RFView® for MAK ONE is here, bringing next-generation SAR imaging into MAK ONE synthetic environments.
Jointly developed with Information Systems Laboratories (ISL), RFView® for MAK ONE combines ISL’s decades of expertise in radar simulation with MAK’s multi-domain, terrain-agile synthetic environments—delivering fully correlated SAR imagery that integrates seamlessly with EO/IR sensor and out-the-window views.

MAK ONE's Open APIs (and why they matter)
By Jim Kogler
I just returned from an outstanding week at the MAK ONE End User Conference in Milan, hosted by our partners at ST Engineering Antycip. It was great to see how both longtime and new customers are using MAK ONE products. I'm always impressed by the breadth and capability of the systems built on top of our tools, and the innovative ways they’re being used.

MySQL and SQLite Data Logging in VR-Forces
By Alex Broadbent
Wargaming enthusiasts and simulation pros: we’re excited to share a new VR-Forces feature coming in the MAK ONE 2025 release later this summer – MAK Metrics. We developed the ability to record aggregate-level scenario data and pipe it directly into MySQL and SQLite databases. That means you can capture key scenario details, things like fuel levels, weapon usage, damage, detonations, and unit status, and store them in a format that’s easy to search, sort, and analyze and compare different scenario runs.

Inside MAK ONE’s AI Progression (and a SAR challenge)
Buckle up—here's our Q2 edition of What's Up MAK. We’ve got AI on the brain, product releases in the works, and boots on the ground helping customers bring big simulation & training ideas to life. Click the button below to get quick updates, helpful links, and a peek at where we’re headed next.
(TLDR: Lots of good stuff, just one quarterly newsletter. Click below to read the full issue.)

How to Configure MAK ONE’s VR-Engage Virtual Simulator with Accurate Vehicle Dynamics based on an Existing Model
By Len Granowetter
MAK’s VR-Engage virtual simulator application, part of the MAK ONE suite, includes a built-in vehicle dynamics simulation, using Vortex, by CM Labs. Vortex is a mature and powerful COTS physics and dynamics engine that provides a simple authoring UI, allowing users to model at whatever fidelity is desired – including modeling of multi-axle drive and steering systems, dynamic loads, wheeled and tracked systems, physics of turrets and other parts, etc. However, the MAK ONE platform is also capable of using pre-existing dynamics models and external code that is not based on the Vortex physics engine. Here's how to configure VR-Engage with accurate vehicle dynamics based on an existing model.

VR-Engage 2.0.3 has arrived! Here is what's new.
By Len Granowetter
We just announced our mid-2023 set of maintenance releases for the MAK ONE applications – VR-Forces, VR-Vantage, and VR-Engage. For the most part, maintenance releases are about bug fixes, optimizations, and other minor configuration changes that make our customers’ experience better. But sometimes, maintenance releases also include some targeted new capabilities that are additive or low-impact - that’s the case with the VR-Engage 2.0.3 release.

An experiment with ChatGPT-Powered Customer Support
By Jim Kogler (**edited by ChatGPT, Morgan, and Dan)
I have been approached by multiple customers suggesting the idea of developing a support system by training an OpenAI/Chat-GPT system on our MAK documentation set. They believed it could potentially provide some level of autonomous help desk for our customers. Intrigued by the possibility of automating support, I decided to give it a try. However, I must say it hasn't gone well, and as a result, we won't be releasing it just yet.
Learn how AI can sometimes be misleading...

MAK FIRES: Individual training in the context of a multi-domain operation
For more than 30 years, MAK has been providing commercial software products used by customers, just like you, to create simulated environments for concept development, research, design, and training. Recently, MAK expanded our staff to include experts in the design, development, and implementation of training solutions to train individual skills in a collective training environment. MAK's mission has always been to be a partner, not just a vendor. Our Training Solution Division expands the solutions we can offer to minimize your risk and program cost, and help you achieve program success.
Our first Training Solution offering is MAK FIRES, a comprehensive and immersive training system that provides realistic training for Call for Fire (CFF) missions. MAK's own Bill Kamer, a retired Bradley Master Gunner, was the inspiration behind MAK Fires. Immediately upon joining the MAK team, Bill saw the potential of using the MAK ONE environment to create an easy-to-use and realistic CFF trainer that can be used by an individual trainer at their home station or as part of a formal CFF classroom environment.