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When you are creating a scenario in VR-Forces, you usually have complete access to all of the simulation objects in a simulation model set (SMS) and can create as many as you want. However, in the real world, commanders do not have unlimited resources. They are constrained by their Order of Battle (OOB), which specifies the men and material available in a hierarchical structure. VR-Forces now supports the creation of OOBs. You create an Order of Battle in the context of a scenario. However, once you create an OOB, you can export it and then import it into other scenarios. This lets you quickly create new scenarios that use the same OOB for training or scenario development.

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Hola!

Last week MAK held a Modeling and Simulation seminar in Bogota, Colombia.

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Many of the web sites that most of us read regularly are not composed of static pages. They pull content from a variety of sources to customize the pages for the reader. You might see the same news article show up on the sites for multiple different news outlets. This is called content reuse. The goal is to get maximum use out of each content component. Similarly, VR-Forces supports many strategies for reusing scenario components. Using the same terrains for many different scenarios is an obvious case, but for this tech tip we will focus on ways to reuse scenario content – simulation objects and tactical graphics.

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Simulation objects in VR-Forces have many state properties, such as speed, heading, altitude, force, and so on. You can set many of these properties using set data requests. In past releases, if you wanted to add a new type of state property, you had to use the VR-Forces Toolkit to write a plug-in or update the application. VR-Forces 4.6 lets you add new state properties without writing code. 

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We are happy to introduce California and Emerald City (Seattle), two new terrains that come free with VR-Forces 4.6 and are available via our VR-The World online server.

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Hello!
 
Last week, MAK attended and exhibited at the Singapore Airshow 2018 - Asia's largest airshow!  TME Systems, MAK's distributor for SouthEast Asia, exhibited the latest version of VR-Forces 4.6 and associated MAK modeling and simulation products at their booth.
 
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With VR-Forces, we’re always looking for ways to create scenarios that more accurately represent the experience of battle and give instructors as many real-world features for training as possible. In VR-Forces 4.6, we take a step forward in our capacity to simulate electronic warfare, with improved radar system and jammer functions:

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During the time between VR-Forces releases, as we work with development versions that have all the new features, we get used to the usability improvements that we’ve added. When we have to go back and use a prior release, the usual reaction to the old version of whatever function has been updated is, “Darn, the old way of doing things is so annoying (by comparison)!”

One of the new usability features in VR-Forces 4.6 is a revision to filtering the object creation palettes. In VR-Forces 4.5 and prior releases, you could filter the object list by selecting the force and category in drop-down lists. Lists are OK if there aren’t too many options, but if you have to scroll, they can be annoying. And even short lists take longer to use than icon bars. In VR-Forces 4.6 we have replaced the drop-down lists with quickly accessible icons.

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VR-Vantage IG includes tools to help customers measure performance and manage tradeoffs between scene content and performance.

Performance isn’t just for IG users who have strong 60hz requirements, it’s for everyone. if you are building a scenario in VR-Forces or are using VR-Vantage as a stealth, it’s just as important to have smooth, quality movements.

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VR-Vantage | |

Pilots rely on visual inputs the most to orient themselves in flight. Because vision is so important, night flying can introduce new challenges – limited eyesight, night illusions and light blindness. To combat these issues, pilots train to use a consistent, regulated set of lights (to indicate approach, threshold, etc) to help guide them through darkness, identify where they are, and assess how fast they are moving.

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Hola a todos

Last week, Steve and I represented VT MAK at the Expodefensa 2017 event in Bogota. The event allowed us to share with different visitors from the Army, Navy and Air Force from the Colombian Military Forces and other countries.

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Recently, VT MAK attended and exhibited at the Australasia Simulation Congress (ASC) in Sydney, Australia. This was MAK’s first time appearing at the conference since the forum and conference changed their name from SimTecT.

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Last chance to sign up for July VR-Forces class in Cambridge!

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VT MAK was recently in Bogotá to support a workshop at the Cyber-co 2017 event held by Rosario University. 
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Last month VT MAK held their Modeling and Simulation seminar in Bogota, Colombia at the BestWestern Plus Hotel - 93 Parque.
 
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Hello from Virginia!
 
Today and tomorrow MAK is exhibiting at the C4i and Cyber Center Symposium at George Mason University, Fairfax, Virginia.
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Ola y Tudo Bem!
Last week, the National Institute for Space Research (INPE) in Sao Jose Dos Campos, Brazil extended an invitation for MAK to give a presentation to their students. The INPE student body is composed of
industry professionals. Embraer, Avibras and the Brazilian Army were some of the attendees.
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We’ve just released the latest episode of our MAKradio podcast, featuring our first roundtable discussion format.

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Hey guys!

Last week, VT MAK exhibited at the Military Knowledge Week 2017 at the Colombian Military Academy of the Army, which included the 3rd Fair of simulation for the military training. The event allowed the knowledge sharing for different visitor as military schools students, officers, research and development students and companies.
VT MAK was showing the latest product of our suite of tools: VR-Engage. For this event we were experiencing the ground application for a first person simulation from a soldier and a vehicle perspective. As part of a new technologies group, VT MAK is being developing this tool to achieve the customers requirements.
We also were participating as a development platform though one of our systems integrator CI2. They were showing their solution for virtual shooter based on VT MAKs products, called ENVIR. Their integration was showing great performance and adding various technologies for a better training using the virtual environments and real guns with shooting kits.

Thank you!

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Check out the amazing job the MAK art team has done with airplane and airport modeling!

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