Video Tutorials
This page has links to video tutorials that illustrate some of the tutorials in VR-Forces Users Guide and VR-Vantage Users Guide.
VR-Forces Tutorials
This page has links to the VR-Forces tutorial videos on MAKtv. These videos illustrate the steps in the tutorials in VR-Forces Users Guide and also include some tutorials that are not in the Users Guide. They were created using several different versions of VR-Forces. Although the layout of the VR-Forces window has changed over the course of these releases, in all cases the video procedures are still accurate for the most recent release. (You might need to sign in to the web site to view them.)
VR-Forces First Experience Tutorials
These tutorials demonstrate the instructions for the entity level tutorials in VR-Forces First Experience.
Simple Entity-Level Scenario
This tutorial sequence shows you how to create a simple scenario. It assumes you have learned how to start VR-Forces, have already configured the license server, and that you understand basic navigation methods.
The following videos match the procedures for the simple entity-level scenario in VR-Forces First Experience Guide.
1. Create a simple scenario.
2. Create some entities.
3. Create a control object.
4. Assign task and run scenario.
Advanced Beginner Entity-Level Scenario
The following videos demonstrate the major steps in the VR-Forces First Experience Guide for the Advanced Beginner Entity-Level Scenario:
1. Create the scenario.
2. Create the crowd.
3. Create the terrorists.
4. Create the SWAT team and helicopter.
5. Add tactical graphics.
6. Write the plans for the individual terrorists.
7. Write the plan for the terrorist squad.
8. Write the plan for the Chevy Tahoe.
9. Write the plan for the crowd.
10. Write the plans for the police.
11. Write the plan for the helicopter.
12. Write the plan for the SWAT team.
Entity Classification and Spot Reports (Combat Identification Levels)
- Entity Classification. A scenario that shows ground truth and classification of entities by the visual sensor.
- Spot Reports. The same scenario with ground truth for the Opposing force turned off and spot reports on.
Building Conditional Expressions in a Plan
- Complex Conditional Expression. This video shows how to built a conditional expressions that includes and AND and an OR.
- Entity Enumeration Pattern. Using an object type pattern instead of selecting a specific entity to build a condition.
Embarkation and Embedded Entities
- Auto-embarkation. Auto embarkation lets you quickly embark entities on parent entities that support it.
- Embedded Entities. You can deploy and recover embedded entities without first embarking them. Entities can be deployed with a task or have a task assigned after they are deployed.
Marine
Buoyancy. Demonstrates buoyancy of a surface entity.
Pattern of Life
- Continuous Spawning. Demonstrates continuous entity spawning, the default spawn pattern.
- Burst Spawning. Demonstrates spawning entities in bursts, as might happen when a train or bus arrives at a station.
- Custom Plan. By default, entities get created at spawn points and move to sink points, where they are deleted. Using a custom plan each spawned entity executes the plan. They are not deleted unless the plan specifies that they should be.
- Clutter Areas. Demonstrates how to use clutter areas to create pattern of life in a VR-Forces scenario.
VR-Vantage Tutorials
The videos in this section illustrate tutorials in VR-Vantage Users Guide. The Bouyancy video in the VR-Forces Tutorials section also is valid for VR-Vantage.
Adding a New Model
The following links follow the structure of the "Adding a Model to VR-Vantage" tutorial in VR-Vantage Users Guide (for VR-Vantage 2.5 or earlier). Each link launches a short video illustrating the steps in the related section.
1. Create a Model Definition
2. Add an Element Definition
3. Add a Model Mapping
4. Test the Model Mapping
Using the CIGI Host Emulator
The following links illustrate the CIGI Host Emulator tutorial in VR-Vantage Users Guide. Note: You would normally run the host emulater and VR-Vantage on separate computers. The CIGI Connections page is superimposed on the host emulator screen for illustrative purposes only.
1. Start the Host Emulator and Create an Ownship Entity
2. Create an Entity and Change its State
3. Send an Entity Effect (Detonation)
4. Change the Weather
Viewing Simulation Objects
The following links demonstrate how to manage the display of simulation objects (entities and units) and the available information about them.
- Entity Labels and Information - VR-Vantage. You can display information about individual simulation objects, including their position in the world.
- Entity Labels - VR-Forces. You can display information about individual simulation objects, including their position in the world.
- The Entity Information Dialog Box - VR-Forces. VR-Forces provides extensive information about simulation objects in the Information dialog box.
- Height-Above-Terrain (HAT) Lines. This video demonstrates the height-above-terrain lines for entities and tactical graphics.
- Track Histories. Track histories allow you to track the paths of simulation objects during an exercise, including the path of some munitions as they travel from the shooter to the target.
- Intervisibility: Visualizing Entities' Line-of-Sight (LOS). You can use intervisibility lines and fans to check the line of sight between simulation objects.
- Visual Effects. This video describes visual effects. Those include trailing effects such as dust clouds and contrails, decal effects like vehicle tracks and ship wakes, and other effects you can see in the 3D observer mode.
Inset Windows
There are different kinds of inset windows. There are inset views, sensor fields of view, cockpit displays, instrument panels, and head up displays.
- Inset View for an Entity. You can display inset views, such as for individual entities.
- Sensor Views in VR-Vantage and VR-Forces. MAK ONE applications can display the view from gimbaled visual sensors in a simulation.
- Cockpit Displays. MAK ONE applications can display cockpit displays created with GL Studio. They include cockpits for fixed-wing, rotary-wing, and ground vehicle entities.
- Instrument Panels. Instrument panels are inset windows that display a vehicle instrument. They update as the simulation runs, and you can place them anywhere on the screen.

