Boeing Phantom Works chooses MAK's VR-Vantage image generator for reconfigurable cockpit simulator
Boeing has purchased a MAK ONE Enterprise license that allows them to use VR-Vantage IG in a reconfigurable cockpit simulator in five Phantom Works sites worldwide.
Phantom Works, the advanced research and development unit for Boeing, has purchased a MAK ONE Enterprise license for VR-Vantage IG. MAK ONE licensing can be configured to suit an organization's size, shape, and preferred licensing model. Phantom Works is taking advantage of MAK ONE to license VR-Vantage IG for use inside reconfigurable cockpit simulators in five separate sites worldwide.
Phantom Works is the latest in a surge of customers who are taking advantage of the new improvements in VR-Vantage IG to meet their visualization needs at a lower cost than a typical high-end image generator.
VR-Vantage IG provides Phantom Works with a unique set of image generation capabilities.
MAK’s VR-Vantage IG software is used to render out-the-window scenes for first-person simulators. Its open architecture was designed from the ground up to offer the most flexible, high-performance visualization tools on the market.
VR-Vantage IG can procedurally generate terrain directly from source data including elevation, imagery, land use classification, and features. It also allows for procedural generation of textures from land use data, which provides higher effective resolution and eliminates artifacts such as baked-in shadows, cars, and trees. Textures for each land-use classification can change based on season and location. VR-Vantage IG can auto-material classify global terrains based on land-use data and feature data to enable accurate infrared sensor views.
VR-Vantage IG is capable of procedural generation of airports from X-Plane/ Digital Aeronautical Flight Information File airport descriptions, including geo-specific runways, markings, taxiways, signs, and lights. It also generates millions of trees and other vegetation directly on the GPU, based on land use rasters or aerial features.
Customers can use VR-Vantage IG to create and render high-performance buildings, roads, etc. based on OpenStreetMap data for the whole world, including cut-in roads. They can also procedurally add detail and quality to the world by adding procedural geometric noise to the elevation data, and by adding convincing bump maps based on the slope and elevation of mountains.
Built-in support for DiSTI’s GL Studio allows customers to build and prototype various cockpit instruments and tactical systems, critical for deploying reconfigurable flight simulators.
VR-Vantage IG continues to expand its capabilities, and in turn, its market share. It is built to be deployed on a variety of COTS hardware configurations from simple desktops to multi-channel displays for virtual cockpits, monitor-based training systems, and AR/VR components. VR-Vantage IG APIs make it possible to accommodate any training, simulation or mission rehearsal requirements. This approach also supports compatibility with current, existing applications.
Want to learn more about the integral pieces of a simulation and their levels of fidelity? See The Tech-Savvy Guide to Virtual Simulation. Interested in a demonstration?

