What's up MAK Newsletter: The Wargaming Issue
Wargaming is having a bit of a glow up. We've come a long way from paper maps and manual adjudication, and we're seeing increased appetite for exercises to stretch across domains and run on shared synthetic environments.
This issue of What’s Up MAK gets into what that "glow up" looks like across the MAK ONE ecosystem. Keep reading to learn how MAK ONE is the Common Synthetic Environment built for modern wargaming.
In this issue:
A look at the end‑to‑end wargaming pipeline built on MAK ONE, showing how partner tools from Cervus and ScenarioAI move scenarios from initial planning through large‑scale execution and analysis.
A featured integration with Conducttr that brings the cognitive domain into simulation, modeling how civilian populations react to real‑time kinetic and cyber events.
A guest article from Synergy Integration on managing large‑scale scenarios with VR‑Forces Synchronization Matrices, offering practical approaches to controlling complexity at scale.
A proof‑of‑concept operational showroom built with Ci2, demonstrating multi‑domain training workflows running across federated systems on a shared MAK ONE foundation.
A webinar and supporting resources focused on the role of an open Common Synthetic Environment in modern wargaming and why a shared foundation matters as systems grow more complex.
A visual fly‑through of the MAK ONE synthetic environment, highlighting terrain generation, dynamic weather, civilian activity, and battlefield effects within a single simulated world.
The return of the MAKer Spotlight, featuring Johnny Powers and his perspective on applying simulation to wargaming and decision‑making.

