It's official: VR-Forces 5.2 is here!
by Jim Kogler, VP of Products
We are proud to announce the release of VR-Forces 5.2, a major milestone in the MAK ONE 2025 product family. This version delivers some of the most ambitious upgrades in recent years — improving realism, performance, interoperability, and ease of use across every aspect of the simulation environment. See the release highlights below for more details.
Expanded Standards Support
- HLA 4 (IEEE 1516-2025) Support: VR-Forces 5.2 adds full support for the new HLA 4 standard, continuing MAK’s leadership in simulation interoperability. Of course, VR-Forces remains fully compatible with earlier standards, including DIS and HLA Evolved (IEEE 1516-2010).
- C++ 20 API Support: The API has been modernized for full C++ 20 compatibility. Deprecated language features have been removed, ensuring customers can use modern compilers and development environments. (Note: HLA Evolved’s legacy requirements may still require older language features.)
Simulation Intelligence & Vehicle Movement Overhaul
This release introduces a massive redesign of ground-vehicle movement — one of the largest single system upgrades in VR-Forces history.
- Ground path planning is now enhanced with vector-based terrain data, improving movement accuracy for all vehicle types.
- Vehicles now use the MAK Behavior Tree System, enabling more intelligent reactions to obstacles and dynamically blocked paths.
- Task naming and UI organization have been streamlined for consistency and ease of use.
- Platoon-level tasking has been improved, allowing smoother coordination of small units.
These changes dramatically improve realism and operator productivity; full details are provided in the product release notes.
Terrain & Environment Enhancements
- Procedural Earth 2 (PE2) now enables procedural road and bridge generation, adding realism and connectivity to any terrain dataset.
- CDB Terrain Performance: Major internal optimizations deliver faster load times and smoother frame rates.
- Intersection Engine Upgrades: Refined algorithms improve performance and accuracy for large-scale procedural environments, supporting complex ground and air scenarios.
- Terrain Paging Diagnostics: New UI metrics expose paging performance and help users pinpoint terrain-loading bottlenecks.
Improved Modeling, Simulation, and Systems
- Perceived vs Ground Truth Location: VR-Forces 5.2 introduces the concept of perceived location — distinct from true position — allowing developers to model GPS error, jamming, spoofing, and other EW effects with unprecedented fidelity.
- IFF Manipulation in LUA: Identification-friend-or-foe data can now be programmatically altered in the LUA scripting framework, supporting advanced EW and deception training.
- Multi-Hit Actuator: Targets can now sustain multiple hits before destruction, enabling more realistic damage modeling.
- Resource & Fuel Tracking: Centralized APIs and enhanced UI views make it easier to monitor and manage logistical data in real time.
- ATGM Model Enhancements: Anti-tank guided missiles now support both top-attack and direct-attack modes.
- Expanded SMS Library: Hundreds of new models have been added. Many existing models have improved physical and behavioral parameters for greater realism.
System, Networking, and Integration Upgrades
- HLA Object Transfer: Entities can now be transferred between simulation engines. This capability is powerful but complex. Please consult the documentation for caveats and usage guidance.
- Database Export Improvements: Simulation Engine data can now be exported to MySQL servers, allowing multiple back-ends to share a single centralized database (previously limited to individual SQLite files).
- Enhanced Startup Configuration: New pre-configured startup profiles simplify launching multi-application MAK ONE environments. Shared configuration files make it easy to align FOM modules and start multiple instances with a single click.
- Operator Text Chat: VR-Forces operators can now create chat channels to communicate directly with other VR-Forces stations or VR-Engage users.
Security and Maintenance Enhancements
- Numerous third-party libraries have been upgraded to improve security and stability.
- Hundreds of bug fixes, refinements, and performance improvements have been applied across the product.
Expanded Sonobuoy and Maritime Systems
- Sonobuoy Deployment & Tracking: Improved logic allows aircraft and ships to more reliably detect and report sonobuoy activity, making ASW training more consistent and realistic.
Aggregate / Constructive Modeling
- Expanded Aggregate Simulation Model Set: New units for NATO and Russian formations extend VR-Forces’ constructive simulation capabilities, enhancing support for large-scale force-on-force and wargaming scenarios.
This is the most exciting VR-Forces release in years!
VR-Forces 5.2 represents a leap forward for synthetic training and experimentation. From deep simulation intelligence to procedural terrain realism and interoperability with the newest standards, it reaffirms MAK’s commitment to making VR-Forces the premier virtual world simulation platform.
Questions or comments? Connect with the MAK team anytime at
Link, Visualize, and Simulate Your World — with MAK ONE.

