VR-Vantage Capabilities

VR-Vantage is the visual component of the MAK ONE architecture. Its rendering engine generates real-time full-motion video of the synthetic environment including the terrain, dynamic oceans, the weather and atmosphere, along with all the entities being simulated by any simulator on the distributed simulation network.

Learn all about VR-Vantage by clicking through the tabs below or download the VR-Vantage Capabilities document.

Visualize from Every Vantage Point

VR-Vantage can be used in several contexts within a system architecture:

  • VR-Vantage can be used as a 3D battlefield information station where you can view the virtual world in 2D and 3D. Whether you need it for situational awareness, simulation debugging, or after action review, VR-Vantage provides the most data about your networked virtual world and presents it in a clear and accessible way. With VR-Vantage, you can quickly achieve a “big picture” understanding of a battlefield situation while retaining an immersive sense of perspective.
  • VR-Vantage is a software Image Generator (IG) for out-the-window (OTW) scenes, camera views, and sensor channels. Its built-in distributed rendering architecture supports many different display configurations — from simple desktop deployments to multichannel displays for virtual cockpits and training systems.
  • The VR-Vantage Toolkit is an API that comes with all the software you need to completely rebuild visual applications like VR-Vantage and also allows you to customize and extend these applications to fit your unique requirements. The toolkit also gives you the power to embed any of VR-Vantage’s capabilities directly into your simulation applications. The VR-Vantage Toolkit is based on the MAK ONE modular architecture, so you can leverage value-added plug-ins built by the OSG community and MAK partners.

vrv capabilities stealth3dand2d

ST Engineering

ST Engineering

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