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VR-Forces 4.9 Splashscreen

MAK Releases VR-Forces 4.10

The MAK team is proud to announce the release of VR-Forces 4.10, the last release in the 4.x series before a major version update coming in the spring of 2022. This is a major feature release that introduces significant improvements that are part of our path to continue to bring a full world simulation platform to you. This release focused on these major areas: improvements for the air domain, weather improvements, and new content. 

For a full list of improvements and bug fixes, explore the full VR-Forces 4.10 release notes.

Air Domain

One of the most exciting new features is primarily geared towards the air domain but can be used when building other scenarios as well: “Do Until Interrupt” task. It allows you to task an aircraft (or anything other entity for that matter) to do something until some other specified condition occurs. While this was always possible to do with triggers, the Do Until Interrupt allows the users to essentially break out of a task and then continue with the plan - as opposed to having endless nested loops. For example, have an aircraft loiter on station, or orbit some area UNTIL a specific time - then the rest of the plan will execute.

From the moment you launch the software to the time you finish running the simulation, it’s important to have a fast responsive system. We’ve added automatic load balancing to assign new entities to the least burdened simulation back-end, as well as a new option in the frame rate monitor that allows you to monitor how many objects are being simulated on each back end. This automatic load balancing has made it much easier for customers who are using multiple back-ends to achieve higher entity counts to manage where those entities go. Now, customers with multiple back-ends can specify a round-robin strategy for placing entities on back-ends. This means that you don’t need to worry about choosing a back-end for each new entity they create in their scenario. Using this strategy, VR-Forces can pick one for you.

Weather

When it comes to realism in a simulation, weather effects are king. We know how important it is to be able to simulate different weather conditions, even in small areas. In this release, we are continuing our exploration of adding these effects to our simulation engine.

  • You can now have localized rain in addition to the fog and wind effects added last spring.
  • You can specify cloud layers and visibility in the atmosphere (for example, areas where there is lightning can be indicated and will be visualized in the front-end).
  • You can specify temperature and pressure for any altitude, and we show it on the last clicked environment panel for instructors or operators who are monitoring their scenario in real time.
  • This release introduces support for the METOC FOM for publishing atmospherics.

Content

We’ve added a lot of new content to this release to extend the ability to simulate your world to meet ever changing training requirements. From the new aerodrome system that allows you to create aerodromes and associate runways with them that include lighting to enabling urgency settings to entities that determines the speed that the entity will execute an animation and wheels, rotors, and tank treads that respond to terrain conditions and vehicle speed, we continue to extend our simulation engine to add to the realism of your training.

In addition to adding over 100 new visual models to this release, we’ve also updated the simulation models to include the weapon systems and parameters available from open sources including:

Ground vehicles:
2S1 Gvozdika, AZP S-60, GAZ-2975 Tigr-M, Kornet D, M1117 Guardian ASV, M1140 HIMARS, M1150 ABV Abrams, M1165A1 HMMWV ECGPV IAP with M240, M1165A1 HMMWV ECGPV IAP with M240B, M1165A1 HMMWV ECGPV IAP with M2, M1165A1 HMMWV ECGPV IAP with MK 19, M1165A1 HMMWV ECGPV IAP, M142 HIMARS ATACMS, M198 Howitzer, M997 HMMWV Ambulance, NASAMS 2 Launcher, SA-15 Command Post (9S737), T-14 Armata, T-15 Armata IFV, T-55 MBT, T-62 MBT, Toyota Land Cruiser M240.

Fixed-wing entities:
A400M Atlas, AC-130U Spooky II, Airbus 310-304, Airbus 319 - Air China, Boeing 737-900, Boeing 777-200, Boeing 777-300, Boeing 787-800, C-130J Super Hercules, CC-115 Buffalo, CC-150 Polaris, CV-22B Osprey, Cessna 185 Skywagon Floats, Chengdu J-10C, Chengdu J-20, E-8C JSTARS, F-5E Tiger, IAI Heron, IL-76MD Candid B, JAS 39 Gripen, Jaguar IS, KC-10A Extender, KC-46A Pegasus, L-39 Albatros, MV-22B Osprey, MiG-35 Fulcrum F, P-8A Poseidon, Rafale B, SU-33 Flanker D, SU-35 Flanker E, Shenyang J-15 Flanker D, Xian KJ-2000 Mainring.

Rotary-wing entities:
AH-7 Westland Lynx, Agusta Westland AW-139, Bell 429 Global Ranger, CH-146 Griffon, EC665 Eurocopter UH Tiger.

Surface entities:
Charles de Gaulle Class Carrier, Fajr Houdong (Tondar) Class, Karel Doorman Class Support Ship (A833), Kuznetsov Class Carrier, Ticonderoga Class Cruiser, Type 45 Daring Class Destroyer.

Cultural features:
Air Base, Parachuting Cargo Palettes.

All of these new visual models are complemented by the addition of new tasks and sets. You can now assign an entity to do a task until interrupted by another task, you can have tanker aircraft establish itself as a refueling station and give other aircraft the task to refuel from the tankers. And we didn’t forget about naval forces! You can now assign your surface and subsurface entities to patrol a given area. 

And more!

 

We've other important updates and improvements to VR-Forces, too! These include:   

    • CDB raster materials can be mapped to VRF Soil types - This is important to mention because it shows our commitment to the CDB format (kind of like showing our commitment to CIGI).
    • We put the range bearing to the bullseye at the top of the cursor - very important for air customers. It allows them to quickly see where the cursor is pointed and quickly gauge distance and direction while monitoring a rapidly evolving air battle.
    • Maritime patrol task - actually a customer request: lets you set up a graphics area and then tell ships to patrol in the area. They move back and forth in ways that apparently represent what they do in real life.