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VT MAK TO PREVIEW FIRST-PERSON PLAYER SIMULATIONS, DEMONSTRATE INCIDENT MANAGEMENT AND PROCEDURAL TERRAIN AT I/ITSEC 2015

VT MAK will demonstrate the power of their simulation engine and scene rendering quality by adding first-person players into the virtual battle space, incorporating new types of command-staff training, and expanding their terrain strategy with new procedural techniques at the world's largest modeling and simulation conference.

Cambridge, Mass., November 30, 2015 – VT MAK, (MAK), a company of Vision Technologies Systems, Inc. (VT Systems), today announced that it will present its complete line of simulation software at I/ITSEC 2015 to show customers how to be successful using state of the art technology to build training simulations. To complement the demonstrations, MAK will host a series of special events to allow customers to experience the benefits of these improvements. The show takes place December 1-4 (Booth #827), in Orlando, Florida.  

MAK will set up four player-stations that can be dynamically configured to play a soldier, simulate a light armored vehicle (LAV), and pilot a fixed-wing jet. Each simulation has supporting roles: the LAV has driver, gunner, and commander positions. The Soldier simulation includes a tactics workstation to control AI opponents and a UAV providing overwatch. The jet, which can be piloted on screen or immersed in an Oculus-Rift head mounted display, is accompanied by a sensor payload operator station.

MAK will demonstrate incident management scenarios for first responders, officers, and commanders to practice planning, decision-making, and communication skills. This simulation takes MAK’s Command & Staff Training tools into the Homeland Security and Civil Service markets.

This year MAK adds two new procedural terrain generation techniques to their long standing ‘Terrain Agility’ strategy. The first is a technique, built into the core products, that creates high detail terrain textures and vegetation from global land use classification data, as well as thousands of airports worldwide. Users can go anywhere on the Earth and find a rich simulation environment without loading a world of terrain data. MAK has also integrated Blueberry 3D, another extremely creative terrain technique developed by Bionatics, into both their VR-Vantage visual system and VR-Forces Simulation engine for a correlated simulation experience.

MAK’s software development team will be on hand, during the entire event, to educate and guide customers on how to build successful simulation systems with VR-Forces, VR-Vantage, DI-Guy and all the interoperability products.

In conjunction with the exhibition, MAK is hosting seminars at the Rosen Center to teach best practices in sensor simulation, terrain strategies, and complex scenario creation.

 

Terrain Strategies - Tuning Tips & Tricks

Tuesday, December 1, 9:00am - 9:45am; Rosen Centre, Salon 1

Presented by Len Granowetter, VP Products & Solutions

Behavior Authoring – Complex Simulation made Easy

Tuesday, December 1, 10:00am - 10:45am; Rosen Centre, Salon 1

Presented by Nathan Kidd, VR-Forces Team Lead

SensorFx and RadarFx – Correlated Sensor Simulation

Tuesday, December 1, 11:00am - 11:45am; Rosen Centre, Salon 1

Presented by Jim Kogler, Director of COTS Products; Tim George, Sensor Developer

To celebrate a quarter century of serving the modeling, simulation, and training community, MAK is hosting a celebration in their booth.

25 years of Modeling and Simulation

Tuesday, December 1, 4:00-4:30; Orange County Convention Center, Booth #827

Everyone at I/ITSEC is invited to attend.

In the Innovation Showcase MAK will present their new procedural terrain techniques.

Building a Beautiful World: Using Blueberry 3D and VR-Forces to create content-rich terrains

Wednesday, December 3, 10:00am; Orange County Convention Center, Booth #1180

Presented by Jim Kogler, Director of COTS Products; Yoram Bentzur, CEO, B-Design3D

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VT MAK develops software for live, virtual, and constructive simulation. Built upon a strong foundation of COTS products, MAK delivers simulation, gaming, and networking technology in a flexible platform to meet the requirements of training system integrators, experimentation labs, and end users. Our primary users are in the aerospace and defense industries, yet our products and services can help customers anywhere modeling and simulation is needed to train, plan, analyze, experiment, prototype, and demonstrate. MAK is dedicated to serving our customers by building capable products, offering superior technical support, and innovating new ways to build, populate and view interoperable 3D simulated worlds. MAK continues to take advantage of new technologies that further the state of simulation. Our products help users link, simulate and visualize their world. VT MAK is a company of VT Systems. Please visit www.mak.com for more information.

VT Systems is an engineering company providing integrated solutions to the commercial and government markets in the aerospace, electronics, land systems and marine sectors.  VT Systems’ innovative solutions, products and services include aircraft maintenance, repair and modification; software solutions in training and simulation; satellite-based IP communications technology; network solutions that integrate data, voice and video; rugged computers and computer peripheral equipment; specialized truck bodies and trailers; weapons and munitions systems; road construction equipment; and ship design and shipbuilding. Headquartered in Alexandria, Va., VT Systems operates globally and is a wholly owned subsidiary of ST Engineering. Please visit www.vt-systems.com.

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Media Contacts:

Rob Hamilton

Marketing Communications Specialist

VT MAK

Phone: (1) 617-876-8085 x138

Fax: (1) 617-876-9208

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Hunter Rawley

Sr. Associate, Corporate Communications

VT Systems

Phone: (1) 703-739-2610

Fax: (1) 703-739-2611

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