MAK ONE Fall 2021 Release
We’re excited to introduce the Fall 2021 release of MAK ONE, a whole-world synthetic environment where you can simulate at any scale — from individual training to multi-domain operations in any of the warfighting domains.
Each year our engineering team leans in hard to move our products forward. As a COTS product vendor, our work is never done. Our goal is to simulate the world — and there is a whole lot of world to simulate! Because our work doesn't have a set end date, it means that each set of releases is always starting, pausing, or continuing some thread of capability development. We often think of this as a tapestry where some threads are beginning, others ending, some are disappearing for a while, and others are just popping up. What we’ve been working on for the Fall 2021 release won't be the end of these threads, rather just another snapshot of products that are always evolving to meet your needs.
Further, the features we design are part of a modular architecture. The work we do for the VR-Vantage render engine impacts how people experience simulation in VR-Forces. The work we do in VR-Link impacts how things show up in VR-Engage, and so forth.
The MAK ONE Fall 2021 release showcases a number of important threads that have come to the fore:
In our mission to simulate the whole world, we have greatly improved the fidelity of the atmosphere. The Fall 2021 release adds visualization of localized weather: customers can set up local weather areas in great detail and see it in the VR-Forces GUI or visualize it in immersive 3D environments rendered by VR-Vantage into display systems or head mounted displays, such as the Varjo XR-3. VR-Forces can define cloud layers, volumetric rain, an elevation-based humidity model, wind corridor prioritization, deterministic lightning, and configurability for air turbidity for different atmospheric layers. With our strong support for Open Standards, this atmospheric weather data can be published on the HLA network using the NETN METOC FOM.
Transfer capabilities between VR-Forces vehicles
With this improved atmospheric layer, there are many new things you can do in it. VR-Forces has added support for aerial refueling. Aircraft can be configured with different refueling equipment allowing them to coordinate Air-to-Air Refueling with compatible tankers. While this is a useful feature in itself, it has started a new thread in the VR-Forces tapestry with the addition of resource transfer capabilities between VR-Forces vehicles. While this release focuses on the Air-to-Air refueling side, we have built an infrastructure that will also support logistics transfer for other resources in other domains.
Aircraft that can be refueled in flight don’t need to land to refuel, but this release of MAK ONE makes that easier by introducing a first-class concept of aerodromes. VR-Forces scenario planners can automatically (or manually) generate aerodromes. Aerodromes represent an airport or air base with one or more runways. The runways can be enabled or disabled and have specific surface and lighting conditions. Aircraft can be tasked to land in an aerodrome in general, so you can tell an aircraft to land at KBOS and it will automatically pick a reasonable runway and land there. This is a new thread that looks at air-base operations and opens the door for more sophisticated airbase logistical modeling.
Hundreds of new Models
When you model a big world, you need a lot of stuff to put in it. This MAK ONE release adds over a hundred new 3D and simulated models. This is just one part of over four hundred models we will be adding over the next few releases, from Stryker ICVs to the F-22 Raptor. We have prioritized widely used platforms and equipment from all over the world. Each model contains country markings, physics-based sensor material classification, and important details like headlights/brake lights, articulated wheels, and more.
To improve how these models are seen up close and personal, we have improved our visualization to automatically articulate wheels, tracks, and blades based on vehicle movement. Even though popular standards like the RPR FOM and DIS do not send information across the network to define wheel movement, VR-Vantage now simulates wheel velocity and acceleration so that model parts turn and move in highly realistic ways.
But this release isn’t all about how the world appears visually — we’ve spent a lot of time improving how to create, manipulate, and understand your scenario.
When you create a scenario and want to distribute the simulation load between multiple VR-Forces back-ends, we now offer an automatic round-robin load balancing capability that will insert new entities in the simulation engine that has the lowest load. You focus on what your scenario is doing, and we take care of the load-balancing part.
Better control of timing
Building plans for entities became a lot easier with the new task “DoUntilInterupt”. The “DoUntilInterupt” command allows you to specify a blocking action (like orbit a point or loiter) until a specific condition occurs (like a time or a message), at which point the task is broken out of and the plan continues. While similar plans could be written in the past with triggers, the work to create these plans was complex – the new task allows for vastly simpler workflows.
How you see your scenario has changed, too, with the introduction of 2D layers. This new feature allows you to add 2D raster maps to your terrain and flip through these maps (or set new defaults) for 2D views: this means you can look at an immersive satellite view of the terrain in 3D, but use an air-chart (for example) when planning in 2D.
These are just several of the significant changes to the MAK ONE Fall 2021 release. For the full list, consult the release notes.
It is also important to note that this release is the last of the VR-Forces 4.x, VR-Vantage 2.x, and VR-Engage 1.x series. With the MAK ONE Spring 2022 releases, we will introduce significant architectural changes to each product to greatly improve performance, behaviors, and add a host of new capabilities.
For more information about these releases, or any future direction, please reach out to us — we love to hear from you!
This release includes significant enhancements to:
VR-Link 5.7, MAK Data Logger 5.9, VR-Exchange, and WebLVC Server: All of the supporting distributed simulation networking tools have been updated to be compatible with the features of VR-Forces 4.10 simulation engines. MAK is committed to maintaining the stability of interoperability tools and APIs that customers have grown to count on for network connectivity for the last 30 years. Read the VR-Link 5.7 release notes and the MAK Data Logger 5.9 release notes.
One-world Scalable Multi-Domain Simulation.
MAK ONE features rich libraries of models, behaviors, and environmental effects, allowing users to model, simulate, and visualize the most realistic scenarios. Trainees can immerse in beautiful virtual reality rendered in high-resolution accurate detail, both visually and through imaging sensors. Instructors are able to create rich scenarios to fill the entire earth environment with activities spanning the air, land, sea, and space domains. Developers will benefit from the flexibility of application programming interfaces (APIs) to plug in their custom models and behaviors, while scientists and engineers leverage controls over the environment that enable the design of new system concepts, prototypes, and doctrines.
Explore and compare the capabilities of MAK ONE from these three perspectives. And contact us if you'd like a demonstration of MAK ONE in the Space or Submarine domain. We can also show you how to add cyber effects to simulations in any domain.