Simulation and training exercises are often developed in distinct phases: planning, execution, and analysis. The goal of the Window Layouts feature in VR-Forces is to make it easy to create the phase-appropriate interfaces and then switch between the layouts as an exercise progresses.
For example, in the planning phase when you are likely creating a scenario, it makes sense to have all the tools and toolbars on the ready to create entities and make plans. For that, you might want to include an object hierarchy panel, an ORBAT (order of battle) panel, an object creation panel, and the tactical graphic creation panel.
Once your scenario is created and you are ready to run an exercise, however, you are entering the execution phase. Here you may want to have toolbars and user interface components that let you manipulate things in a running scenario, like quick entity tasking, or displays that let you know what’s happening with the weather. This type of information is useful for a scenario operator or an instructor to see as the exercise progresses.
Once you enter the analysis phase, the instructor may not need to control and manipulate entities or create entities. It may be most important to have a user interface that allows the user to flip to different scenes and window positions for analysis.
The need for different window layouts isn’t limited to different exercise development phases, though. Sometimes it’s about the fact that User A likes all the creation toolbars on the left and User B likes all the toolbars on the right. You both share the same workstation so it's nice to push a button and get the layout that works for you.
In the end, it’s all about flexibility and MAK works hard to make our tools flexible for your workflow, your world, and your productivity. So keep on MAKing and know that we have got your back.
Here’s a quick step-by-step walkthrough about how to create a new window layout within VR-Forces: