No cookie for

Commanders, like all good leaders, are responsible for the people below them. But they can’t do it alone. A commander’s staff exists to support the commander, work as a team, and deliver information to help make good, informed decisions. Training and preparation enable the command staff to function efficiently and properly in challenging situations; training allows the commander and his team to assess the situation, make decisions, and communicate those decisions.

Simulation plays an important role in command staff training; it’s job is to stimulate those situations where learning takes place. The simulation content depends on the echelon (level) and the missions the staff is being trained for. Marine Captains need entity-level simulation to train look-ahead surveillance for convoy protection missions while General Officers need aggregate-level simulation to model wargames for course of action analysis. (And there’s countless more examples of both.)

Modeling all of the elements needed to stimulate a command staff "” all the activity in a training scenario "” is a huge endeavor. Especially when it includes the behavior of opposing forces, the background civilian population, the political and social environment as well as the friendly force operations. To make it happen, commanders either need role players acting out the parts of each unit/entity/vehicle/person or a very powerful, believable, and capable artificial intelligence (AI) solution. Since full scale operations are time consuming and expensive to setup and run, many training tasks use the divide-and-conquer approach of focusing lessons on tasks that are manageable subsets of a complete environment. 

Last modified on Read more
Hits: 3072 0 Comments

MÄK has been a leader in interoperability for a long time. We have an industry-leading RTI, the MÄK RTI and  DIS/HLA interoperability library, VR-Link. MÄK is excited to add to our interoperability success with the new MÄK FOM Editor. The MAK FOM Editor is a free, web-based application where customers can build and manage their own FOMs (Federate Object Model).

(If you’re too excited to keep reading, you can get right to work by going here.)

For those of you who want to learn a bit more before you start typing, this is the first of several blogs that will discuss the tool and some of the rationale behind it.

Last modified on
Hits: 2669 0 Comments

MÄK is continually increasing the quantity and quality of the content provided with our products. When you use MÄK products you get a world of content: terrain databases, simulation models, human characters, behaviors "“ all kinds of awesome content to make your virtual environments rich and effective for training and experimentation.

VR-Forces has hundreds of simulation models representing different vehicle types you can use to develop your urban, military, or maritime scenarios. DI-Guy 13 adds more than 100 new human appearances and with the DI-Guy variation system, you can randomly mix bodies, faces, and clothing to make virtually unlimited unique appearances - build huge crowds where you never see the same person twice! Our SpeedTree animated 3D vegetation and foliage gives your outdoor scene the look and feel of the real world. And layer all of this content on top of our many terrain databases, including Hawaii and a Middle Eastern Village:

Last modified on
Hits: 2630 0 Comments

Over the last couple weeks I’ve been in Bogotá, Colombia and Sáo José dos Campos, Brazil doing simulation seminars for our customers. I’ve included a picture of the group we had in Bogotá. Thanks very much to Procalculo for hosting the event at their office and for getting such a great group together. I started off with an overview of all our products and the latest versions of the demos we showed at I/ITSEC including the Training System Demonstrator and the Oculus Rift virtual reality demo in VR-Vantage. In both seminars we spent most of our time on VR-Forces. In Colombia we spent the last hours connecting all the computers together and doing a large joint forces war game. In Brazil we took some time to use the terrain agility features of VR-Forces to load in some local Brazilian terrain data. Not surprisingly, I didn’t magically win a ticket to the World Cup so I watched game one from the airport terminal at GRU which echoed with the sound of vuvuzelas and then headed home. It was a great trip and I’m looking forward to returning to South America again soon!

Last modified on
Hits: 2426 0 Comments

The contents of this blog have been moved to the Support > Hardware Recomendations page.

 

 

Last modified on Read more
Hits: 14986 0 Comments