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We’ve been busy this year learning the how’s, what’s, and why’s behind web & mobile technology in the context of the Modeling & Simulation community. But we’re not finished - we want to open a conversation with you to hear your thoughts on how Web & Mobile technologies are affecting Modeling & Simulation.

On October 8, we’ll be hosting our very first Web & Mobile Virtual Symposium. What is a Virtual Symposium? Back in the day, the ancient Greeks hosted symposia to meet and discuss philosophy, politics, and matters of the heart. Back then, people had to physically attend the symposium to be face-to-face. On October 8th, we invite you to come virtually using Zoom "” a web-based video conferencing app.

We really want to meet face-to-face, so for this meeting you’ll have to have a video camera and access to the internet. I know that this is a challenge for many people in our industry, so we’ve scheduled the symposium for 12pm US Eastern time; we hope that you can take a break for lunch if you are on the East coast, go to work late if on the West coast, or join us after work if in Europe. If joining on your work laptop isn’t an option, consider downloading the Zoom App on your mobile phone and finding a quiet place outside your office to connect with us.

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MÄK knows that the expense of developing and operating simulation environments is high, but we’re committed to reducing that cost.

I’m excited to announce our Q4 limited time promotional offer! We want you to take advantage of our innovative web and mobile technologies alongside our streaming terrain server, saving you time and money immediately.

Now through December 19th, 2013, we are bundling VR-TheWorld, MÄK’s streaming terrain server, with the MÄK WebLVC Suite, a collection of web-based applications that can interact with existing simulations or be a platform for new applications. This bundle gives you ready-to-use thin clients, like a browser-based 2D/3D observer and a lightweight call-for-fire application. Together, the MÄK WebLVC Suite and VR-TheWorld allow you to rapidly create customized interfaces that are easier to use and more intuitive to operate while reducing your overall development time and cost. Don’t let this limited time offer pass you by "“ contact us today at info@mak.com.

Curious about WebLVC? It was launched by MÄK in 2012 to leverage web and mobile technologies within existing or new HLA and DIS modeling and simulation applications. Check out the WebLVC Testbed at www.weblvc.com for some sample applications. For a live demonstration of how these technologies can improve your project, contact us at info@mak.com.

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We are almost ready to release our beta version of VR-Link for Unity - an HLA/DIS Interoperability module for the Unity Engine!  The official 1.0 release is scheduled for late February.  Meanwhile, you can see a quick demo video here.

On the right, you’ll see a helicopter flying a route in VR-Forces. And on the left, you’ll see that same helicopter being reflected in real-time into a Unity-based sample application - over HLA through the new VR-Link for Unity asset.  For this demo, we used Unity’s well-known "bootcamp" sample terrain, which we also loaded into VR-Forces by exporting it as a height field and image.  And through VR-Link for Unity’s model-mapping GUI, we mapped the HLA entity type to a pre-existing Unity helicopter asset.

VR-Link for Unity gives you access to HLA/DIS objects and interactions directly from Unity’s standard C# scripting and development environment, so that your Unity applications become natively HLA and DIS compliant.  But since the module is built on our traditional C++ VR-Link libraries, it supports all the various flavors of HLA and DIS and works with any RTI that conforms to the appropriate HLA standards.  You can also leverage VR-Link’s FOM mapping capability to support custom HLA FOMs.  If you’re building M&S applications on the Unity Engine, and are interested in DIS/HLA interoperability, we’d love to hear from you.  If you are interested in participating in our beta program, or even just willing to help by describing some of your Unity-based projects, please drop us a note at info@mak.com!

We are almost ready to release our beta version of VR-Link for Unity - an HLA/DIS Interoperability module for the Unity Engine!  The official 1.0 release is scheduled for late February.  Meanwhile, you can see a quick demo video here: ftp://ftp.mak.com/VR-LinkForUnity.mp4
On the right, you’ll see a helicopter flying a route in VR-Forces. And on the left, you’ll see that same helicopter being reflected in real-time into a Unity-based sample application - over HLA through the new VR-Link for Unity asset.  For this demo, we used Unity’s well-known "bootcamp" sample terrain, which we also loaded into VR-Forces by exporting it as a height field and image.  And through VR-Link for Unity’s model-mapping GUI, we mapped the HLA entity type to a pre-existing Unity helicopter asset.

VR-Link for Unity gives you access to HLA/DIS objects and interactions directly from Unity’s standard C# scripting and development environment, so that your Unity applications become natively HLA and DIS compliant.  But since the module is built on our traditional C++ VR-Link libraries, it supports all the various flavors of HLA and DIS and works with any RTI that conforms to the appropriate HLA standards.  You can also leverage VR-Link’s FOM mapping capability to support custom HLA FOMs.  If you’re building M&S applications on the Unity Engine, and are interested in DIS/HLA interoperability, we’d love to hear from you.  If you are interested in participating in our beta program, or even just willing to help by describing some of your Unity-based projects, please drop us a note at unity@mak.com!
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We are pleased to announce the introduction of the Early Adopters Program for MÄK COTS software!

These days, MÄK is moving full steam ahead with some exciting features in our product line - be ahead of the curve and learn about these upcoming features before their public release. As a member of the Early Adopters Program, you’ll receive download links to pre-released software; this gives you the chance to provide critical comments about feature usability and direction that can influence a product’s final release. These releases will also help you better understand the direction our products are going with regard to new features.

If you’re an engineer who likes to live on the bleeding edge and always plays with the latest and greatest, then the MÄK Early Adopters program is for you. Customers with up-to-date maintenance can sign up to receive download links to Early Adopter release versions of MÄK products.

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Exclusive | |

I recently had need to compare to OMT files to see what would be required for bridging them using VR-Exchange.  Rather than doing it by hand, which would have most likely been a large waste of time and risked missing something important, I spent a few hours writing a tool that would compare two OMT files for me.

One of the issues of comparing OMT files is that a simple text based diff won''t give you the results you want because there is a lot of semantic information that needs to be compared.

The customer gave me two OMT files and said that they were both RPR FOM based with some extensions. That should simply work with VR-Exchange out of the box. However, using the OMTDiff tool we found that there were several enumerations with the same name, but with different values.  Using this information I was able to quickly create a modified HLA broker for VR-Exchange that intercepts these enumeration values and translates them properly.

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