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Len Granowetter

Scaling up with MAK Legion: An update on Legion progress

Last month, MAK Technologies released MAK Legion 1.0 — the first commercial version of our new Scalability and Interoperability Framework. I wanted to update everyone on some of the ways we're already using MAK Legion to achieve distributed simulations at unprecedented scale. Many of our early Legion demos, as part of the US Army STE CSE program, w...
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Dan Brockway

A solid foundation to a bigger, better world

Whole-Earth simulation
I spent a few minutes pulling threads about whole Earth simulation out of Jim Kogler's mind. Here's what I learned: There seems to be a general misunderstanding these days about the ability of game engines and military simulation systems to accurately represent the whole planet Earth in training simulations. Jim, why are people interested in modeli...
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Jim Kogler

The Threads that Weave the MAK ONE Tapestry

MAK is quickly approaching that magical time of year — release time! Almost every March for the last ten years, we have released the MAK ONE suite. Usually, I/ITSEC heavily influences our release roadmap; we have a general goal to finalize features to show off at I/ITSEC, and then a full push to go through final testing and bug fixing that culminat...
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Dan Brockway

MAK Legion — The Scalability Framework for STE

One significant accomplishment stemming from MAK's US Army STE CSE OTA efforts is the MAK Legion Scalability and Interoperability Framework, which was selected to enable scaling to millions of entities in a distributed simulation. (STE CSE OTA stands for Synthetic Training Environment, Common Synthetic Environment, Other Transactional Authority.) T...
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John Schlott

MAK Technologies: Your trusted partner in training solutions

After 30 years in the modeling and simulation industry, we’ve made a name for ourselves as a trusted supplier of COTS simulation technology. For three decades, we’ve built an open, modular systems architecture that empowers our customers to choose which parts of the MAK ONE product line-up best fit their solution, in harmony with the other technology elements in their design. 

MAK is now taking that same trusted, problem-solving approach into the development and delivery of training solutions. 

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Guest Blogger: ST Engineering AGIL Blog

Designing the Building Blocks of Simulators with MAK ONE, and What’s Next?

Designing the Building Blocks of Simulators with MAK ONE, and What’s Next?

(This article was written for and posted originally on ST Engineering's AGIL Blog.) 

In conjunction with Virtual I/ITSEC 2020, ST Engineering is exhibiting in MAK’s Virtual Showroom and hosting live sharing sessions of our iconic simulation training solutions – the Air Distributed Mission Trainer, Integrated Ship Bridge Simulator, and Driver Training Simulation System for the air, sea, and land domains.

MAK Technologies, a subsidiary of ST Engineering, has developed MAK ONE, an open and modular product suite that can be used in two ways; together to form an integrated training environment, or independently to provide networking, simulation, visualisation, and terrain components that fit into any simulation system architecture.

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Len Granowetter

VR-Link for Unity

We are almost ready to release our beta version of VR-Link for Unity - an HLA/DIS Interoperability module for the Unity Engine!  The official 1.0 release is scheduled for late February.  Meanwhile, you can see a quick demo video here.

On the right, you’ll see a helicopter flying a route in VR-Forces. And on the left, you’ll see that same helicopter being reflected in real-time into a Unity-based sample application - over HLA through the new VR-Link for Unity asset.  For this demo, we used Unity’s well-known "bootcamp" sample terrain, which we also loaded into VR-Forces by exporting it as a height field and image.  And through VR-Link for Unity’s model-mapping GUI, we mapped the HLA entity type to a pre-existing Unity helicopter asset.

VR-Link for Unity gives you access to HLA/DIS objects and interactions directly from Unity’s standard C# scripting and development environment, so that your Unity applications become natively HLA and DIS compliant.  But since the module is built on our traditional C++ VR-Link libraries, it supports all the various flavors of HLA and DIS and works with any RTI that conforms to the appropriate HLA standards.  You can also leverage VR-Link’s FOM mapping capability to support custom HLA FOMs.  If you’re building M&S applications on the Unity Engine, and are interested in DIS/HLA interoperability, we’d love to hear from you.  If you are interested in participating in our beta program, or even just willing to help by describing some of your Unity-based projects, please drop us a note at This email address is being protected from spambots. You need JavaScript enabled to view it.!

We are almost ready to release our beta version of VR-Link for Unity - an HLA/DIS Interoperability module for the Unity Engine!  The official 1.0 release is scheduled for late February.  Meanwhile, you can see a quick demo video here: ftp://ftp.mak.com/VR-LinkForUnity.mp4
On the right, you’ll see a helicopter flying a route in VR-Forces. And on the left, you’ll see that same helicopter being reflected in real-time into a Unity-based sample application - over HLA through the new VR-Link for Unity asset.  For this demo, we used Unity’s well-known "bootcamp" sample terrain, which we also loaded into VR-Forces by exporting it as a height field and image.  And through VR-Link for Unity’s model-mapping GUI, we mapped the HLA entity type to a pre-existing Unity helicopter asset.

VR-Link for Unity gives you access to HLA/DIS objects and interactions directly from Unity’s standard C# scripting and development environment, so that your Unity applications become natively HLA and DIS compliant.  But since the module is built on our traditional C++ VR-Link libraries, it supports all the various flavors of HLA and DIS and works with any RTI that conforms to the appropriate HLA standards.  You can also leverage VR-Link’s FOM mapping capability to support custom HLA FOMs.  If you’re building M&S applications on the Unity Engine, and are interested in DIS/HLA interoperability, we’d love to hear from you.  If you are interested in participating in our beta program, or even just willing to help by describing some of your Unity-based projects, please drop us a note at This email address is being protected from spambots. You need JavaScript enabled to view it.!
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Dan Brockway

How do Web & Mobile technologies fit into Modeling & Simulation?

We’ve been busy this year learning the how’s, what’s, and why’s behind web & mobile technology in the context of the Modeling & Simulation community. But we’re not finished - we want to open a conversation with you to hear your thoughts on how Web & Mobile technologies are affecting Modeling & Simulation.

On October 8, we’ll be hosting our very first Web & Mobile Virtual Symposium. What is a Virtual Symposium? Back in the day, the ancient Greeks hosted symposia to meet and discuss philosophy, politics, and matters of the heart. Back then, people had to physically attend the symposium to be face-to-face. On October 8th, we invite you to come virtually using Zoom "” a web-based video conferencing app.

We really want to meet face-to-face, so for this meeting you’ll have to have a video camera and access to the internet. I know that this is a challenge for many people in our industry, so we’ve scheduled the symposium for 12pm US Eastern time; we hope that you can take a break for lunch if you are on the East coast, go to work late if on the West coast, or join us after work if in Europe. If joining on your work laptop isn’t an option, consider downloading the Zoom App on your mobile phone and finding a quiet place outside your office to connect with us.

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Ben Lubetsky

Get More Value by Using WebLVC and VR-TheWorld Together

MÄK knows that the expense of developing and operating simulation environments is high, but we’re committed to reducing that cost.

I’m excited to announce our Q4 limited time promotional offer! We want you to take advantage of our innovative web and mobile technologies alongside our streaming terrain server, saving you time and money immediately.

Now through December 19th, 2013, we are bundling VR-TheWorld, MÄK’s streaming terrain server, with the MÄK WebLVC Suite, a collection of web-based applications that can interact with existing simulations or be a platform for new applications. This bundle gives you ready-to-use thin clients, like a browser-based 2D/3D observer and a lightweight call-for-fire application. Together, the MÄK WebLVC Suite and VR-TheWorld allow you to rapidly create customized interfaces that are easier to use and more intuitive to operate while reducing your overall development time and cost. Don’t let this limited time offer pass you by "“ contact us today at This email address is being protected from spambots. You need JavaScript enabled to view it..

Curious about WebLVC? It was launched by MÄK in 2012 to leverage web and mobile technologies within existing or new HLA and DIS modeling and simulation applications. Check out the WebLVC Testbed at www.weblvc.com for some sample applications. For a live demonstration of how these technologies can improve your project, contact us at This email address is being protected from spambots. You need JavaScript enabled to view it..

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Bob Holcomb

OMT Diff Tool

I recently had need to compare to OMT files to see what would be required for bridging them using VR-Exchange.  Rather than doing it by hand, which would have most likely been a large waste of time and risked missing something important, I spent a few hours writing a tool that would compare two OMT files for me.

One of the issues of comparing OMT files is that a simple text based diff won''t give you the results you want because there is a lot of semantic information that needs to be compared.

The customer gave me two OMT files and said that they were both RPR FOM based with some extensions. That should simply work with VR-Exchange out of the box. However, using the OMTDiff tool we found that there were several enumerations with the same name, but with different values.  Using this information I was able to quickly create a modified HLA broker for VR-Exchange that intercepts these enumeration values and translates them properly.

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Jim Kogler

New @ MÄK - The Early Adopters Program

We are pleased to announce the introduction of the Early Adopters Program for MÄK COTS software!

These days, MÄK is moving full steam ahead with some exciting features in our product line - be ahead of the curve and learn about these upcoming features before their public release. As a member of the Early Adopters Program, you’ll receive download links to pre-released software; this gives you the chance to provide critical comments about feature usability and direction that can influence a product’s final release. These releases will also help you better understand the direction our products are going with regard to new features.

If you’re an engineer who likes to live on the bleeding edge and always plays with the latest and greatest, then the MÄK Early Adopters program is for you. Customers with up-to-date maintenance can sign up to receive download links to Early Adopter release versions of MÄK products.

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Dan Brockway

Day 2 - Set Up

We’re making progress.

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Dan Brockway

Set Up Photos

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Dan Brockway

Welcome to the MÄK I/ITSEC blog

We’ll be keeping you up to date on all the I/ITSEC happenings, in our booth and beyond.

 

Checking us out at the show? Be sure to stop by Booth #1819 to enter the drawing for the Garmin GPS and to see the latest from MÄK.

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