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Rob Hamilton

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When MAK launched VR-Engage in 2016, it came with a great set of roles for first-person play, including a helicopter pilot, driver, weapons operator, etc.  Now, we're adding a new role - a Sensor Operator.

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We are happy to introduce California and Emerald City (Seattle), two new terrains that come free with VR-Forces 4.6 and are available via our VR-The World online server.

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With VR-Forces, we’re always looking for ways to create scenarios that more accurately represent the experience of battle and give instructors as many real-world features for training as possible. In VR-Forces 4.6, we take a step forward in our capacity to simulate electronic warfare, with improved radar system and jammer functions:

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Last chance to sign up for July VR-Forces class in Cambridge!

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We’ve just released the latest episode of our MAKradio podcast, featuring our first roundtable discussion format.

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Check out the amazing job the MAK art team has done with airplane and airport modeling!

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Hello (Apa Kabar)!

This past week, VT MAK exhibited at MilSim Asia 2017 at the Marina Bay Sands in Singapore.

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Here's are a few snippets of Brooklyn viewed in VR-Forces 4.5!

Brooklyn is a composite terrain consisting of the DI-Guy Stage 12 site model that has been well-positioned within a section of Brooklyn, New York terrain data from VR-TheWorld. The area surrounding the site is streamed from VR-TheWorld Server or from a disk cache installed with VR-Forces and VR-Vantage.

Take a walk through geotypical Brooklyn and enter buildings that have interiors built.

For more information on VR-Forces, check out the product page.


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VR-Forces 4.5 has added some exciting new models to our growing database! Here are a few examples from our database:



Fennek Armored Car

VT MÄK Fennek Armored Car

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We’re always looking to keep customers in position to take advantage of the latest technological releases, and that includes the latest graphics cards.

 

Nvidia released their latest consumer graphics card, the GeForce GTX 1080 in May. The 1080 represents a step up from the 980ti that we used in our demos at I/ITSEC last year, and brings a higher level of GPU performance to the consumer market ($699), with an eye toward virtual reality. Of course, MAK products fully support this newer card.

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VR-theWorld.com is back online as of today. 
We apologize for any inconvenience this may have caused. 

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In a recent interview, we got a chance to catch up with Jay Kemper, Senior Software Engineer at Calspan. We discussed how MÄK’s VR-Vantage IG is used by the Air Force test Pilot School and what they are learning using the VR-Vantage product.

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As aviation technology has improved, commercial air traffic has increased significantly, requiring better airspace management techniques. In an attempt to develop better air capacity, safety, and flexibility, NASA’s Air Traffic Operations Laboratory (ATOL) used a massive simulation environment called Air and Traffic Operations Simulation (ATOS) to explore better techniques. As the project’s success lead to its growth, NASA required a licensing option that would be easily scalable in a simulation that is ever-expanding.

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We are excited to announce that we will be hosting a free VR-Forces training class at our headquarters in Cambridge, Massachusetts!

The week-long training will run from March 21-25. 

The course will be focused on developing user-level skills in the latest release of VR-Forces. 

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MÄK continues to make major investments in the development of VR-Vantage, with our sights set on helping our customers Get Ahead of the Game. From IG users developing immersive first person experiences to Stealth users visualizing missions and developmental prototypes, there are new features that improve everyone’s VR-Vantage experience.

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VR-Forces is a mainstay product for the MÄK brand, and has been for nearly two decades. Our software engineers have preserved this cornerstone of MÄK offerings by continually evolving its capabilities and interface. Today we preview VR-Forces 4.4 — the most refined and intuitive simulation engine we’ve ever built.

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At MÄK, we’re always pushing the boundaries of what is possible for your simulation and helping you maximize the power of our software. Our engineers work to make everything you see more accurate and lifelike, including the actual terrain you are running your simulation on.

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Aaron Dubois, one of MÄK’s Principal Software Engineers, stockpiled three awards yesterday at the 2015 Fall Simulation Interoperability Workshop in Orlando.

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