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MAK Partners

MAK Technologies develops alliances with companies who offer products or services that enable our users to better address their requirements. Examples include plug-in modules to VR-Forces®, our computer generated forces toolkit, VR-Link derivatives that link best in class applications to our distributed simulation environment via DoD industry standards, as well as application specific simulation or analysis tools that complement our offerings. MAK and our partners strive to offer solutions that address specific customer challenges.

Simulation Partner Products

We've partnered with other expert simulation software companies to build a strong ecosystem of partner products. We have integrated many MAK products with our partner products offering you even more flexibility and efficiency. Take a look through our Simulation partner products today!

MAK Simulation Partners

High Fidelity Aircraft and Helicopter Flight Dynamics

High Fidelity Aircraft and Helicopter Flight Dynamics Model - RTDynamics

By RTDynamics


FixedWingLib CGF offers high-fidelity maneuvers for air combat, close air support, and other real-world military and civil manned and unmanned fixed wing operations. Developers can use FixedWingLib CGF aircrafts and maneuvers in their simulation scenarios and they can build new high-precision maneuvers by using the maneuver controllers from the real-time C++ library. MAK used RT Dynamics to simulate the aircraft and helicopters in VR-Engage MAK's multi-role virtual simulator. 

FixedWingLib offers more than the typical SAF, CGF solutions or physics engines, by adding:

  • high level navigational maneuvers (fly to point, waypoint following, loiter around point and more)
  • air combat maneuvers (wingman, Immelmann, formation flying)
  • direct pitch, roll, throttle and air brake control
  • extensible controllers to create new maneuvers
  • standalone C++ library
  • very fast real-time simulation performance up to 80 aircrafts on a regular PC
  • 6 DOF flight dynamics

New capabilities include:

  • Fly with a joystick or with full set of pilot controls incl. air brakes, landing gears etc.
  • Realistic landings and take-offs
  • Control g-load, vertical speed and roll rate for all standard VR-Forces tasks
  • Wind and turbulence
  • New tasks such as “Fly Banked Coordinated Turn” and “Fly Desired Direction Speed Altitude Hold”
  • New combat maneuver tasks such as “immelmann”, “pursuit” or “high yoyo”
  • Dive bombing
  • Formation flying
  • Dogfight (via Lua scripting)
  • Terrain following and terrain avoidance
  • Building new maneuvers with Lua by using the low level controllers of FixedWingLib as building blocks

Developers can use the SDK to customize the plug-in or add the capabilities above to their own VR-Forces applications. Entities can be reconfigured to model a certain type of fixed-wing aircraft.

EWAWS for VR-Forces

EWAWS VR-Forces plug-in is for end-users and developers who would like to do physics-based simulation of electronic warfare systems and missiles. EWAWS adds a number of new components to VR-Forces, which can be used on any VR-Forces entity.

New components (all physics based) include:

  • Sensors: Radar, IR, Laser
  • Weapon Systems: IR/radar/laser guided missiles, cruise missiles, smart bombs, dumb bombs, artillery shells
  • EW systems: jammer, chaff, flare,DIRCM, towed decoy

New tasks include:

  • RTD Fire at target
  • RTD Launch countermeasures
  • RTD Extend towed decoy
  • RTD Enable Jammer
  • RTD Enable DIRCM
  • RTD Lase target
  • RTD Fly turn

Components can be reconfigured to model a certain type of electronic warfare equipment or missile.

RotorLib for VR-Forces

RotorLib for VR-Forces is a complete helicopter dynamics middleware for tactical simulations, flight training devices, and engineering simulators. 

RotorLib VR-Forces plug-in is for end-users and developers who would like to increase the level of fidelity of rotary-wing entities in their simulations, as well as to simulate rotary-wing entity operations.

Capabilities include:

  • Fly with a joystick in easy or advanced modes
  • Realistic landings and take-offsNew tasks such as “Stop and Hover”, “Velocity Control” and “Attitude Control”
  • Terrain following
  • Building new maneuvers with Lua by using the low level controllers of RotorLib

Developers can also use the SDK to customize the plug-in or add the capabilities above to their own VR-Forces applications. Entities can be reconfigured to model a certain type of rotary-wing aircraft.

For more information, contact us at This email address is being protected from spambots. You need JavaScript enabled to view it..

Physics-Based Ground Vehicle Dynamics


Vehicle Dynamics Modeling – Vortex Simulation Toolkit 

By CM Labs




Vortex simulates the physical behavior of vehicles, robotics, heavy equipment, and machinery in realtime for operator training, mission planning, and virtual testing.


Vortex is for developers who build physics-based interactive envoronments for robust and accurate visual-simulation. It is a software development toolkit that easily integrates within real-time simulator applications and scenegraphs. Vortex is the engine used by MAK's VR-Engage Multi-role Virtual Simulation

  • High-fidelity wheeled and tracked vehicle dynamics integrated within interactive environments
  • Real-time simulation of rigid-body dynamics and collision together with vehicles, particles, cable systems, buoyancy and environmental physics.
  • Interoperability with industry-leading tools and scenegraphs, such as VR-Vantage.
  • Validated software with more than 100 defense and industrial applications.
  • Optimized for modeling flexibility with high fidelity, speed, and stability
  • Fast and accurate collision detection based on geometric primitives and 3D poly-meshes.

Vortex has been integrated into many real-time applications in order to provide realistic behavior and interaction.

  • Vehicle training simulators operating in realistic virtual worlds.
  • Virtual proving grounds for autonomous vehicles and robotics.
  • Tactical battlefield environments with high-fidelity vehicles.
  • Remotely operated vehicles in sub-sea environments
  • Heavy equipment operational training and interaction with realistic grasping, lifting, and manipulation.
  • Interactive physics driven virtual environments for training, education, and play.
  • Integration with motion platforms and haptics devices for immersive VR systems

Communications Modeling


Communications Modeling - QualNet & EXata 


Network Centric Forces – Battlefield Scenarios and Network Conditions Combined for Accurately Simulating Network Centric Warfare

By Scalable Network Technologies


The QualNet® communications simulation platform (QualNet) is a planning, testing, and training tool that mimics the behavior of a real communications network. It provides a cost-effective, lab-based risk reduction, network simulation technology for developing, deploying and managing network-centric systems throughout their entire lifecycle. QualNet provides a comprehensive environment for designing protocols, creating and animating network scenarios, and analyzing their performance. It delivers real-world fidelity, accuracy, and precision through high-fidelity models that are optimized for productivity and efficiency. Users can evaluate the basic behavior of a network, and test combinations of network features that are likely to work, providing solutions to mission-critical and business-critical problems and enabling sophisticated design and analysis of communication networks.


The EXata communications simulation platform (EXata) is a comprehensive suite of tools for emulating large wired and wireless networks. It uses network emulation and simulation to predict the behavior and performance of networks to improve their design, operation, and management. EXata provides a cost-effective and easy-to-use alternative to physical testbeds that typically have high equipment costs, complex setup requirements, and limited scalability. It uses a software virtual network (SVN) to digitally represent the entire network, the various protocol layers, antennas, and devices. The system can interoperate, at one or more protocol layers, with real radios and devices to provide hardware-in-the-loop capabilities. EXata can also be connected to systems with real applications, which run on the SVN just as they would run on real networks. By evaluating what works best early in the design cycle, the cost of modifying a system can be greatly reduced. This also sets realistic expectations of what the communications network will deliver providing much-needed predictability.
The addition of the Cyber Library allows you to evaluate communications models for their resiliency or vulnerability to cyber attack. The Cyber Library implements a broad range of attack characteristics which can be focused in a variety of ways against a software virtual network. Dynamically launch cyber warfare features on a model, including eavesdropping, radio jamming attacks, distributed denial of service (DDoS) attacks, and a variety of attacks detectable with 3rd party network intrusion detection software (NIDS) like snort. Attacks can be targeted on specialized networks like wireless, wired, mobile ad-hoc (MANET) and tactical networks. Users can then analyze their impact on the network itself, the applications and the end-users.



Network Defense Trainer (NDT)

Cyber attacks have been increasing significantly in both number and complexity, prompting the need for better training of cyber defense analysts. To conduct effective training for cyber situation awareness and cyber assessment, it becomes essential to design realistic training scenarios with scalability.

SCALABLE developed Network Defense Trainer (NDT) to address the increased instances and impact on the network. NDT integrates cyberspace operations and traditional kinetic warfare into full, instrumented, synthetic cyber warfare training environments. This allows cyber warriors, network administrators and command and staff to train as they would fight, improving their awareness, reaction time and ability to take corrective action to work through degraded cyber environments and successfully complete missions. 

Visualization Partner Products

We've partnered with other expert simulation software companies to build a strong ecosystem of partner products. We have integrated many MAK products with our partner products offering you even more flexibility and efficiency. Take a look through our Visualization partner products today!

MAK Visualization Partners

Sensor Simulation

Sensor Simulation: Physics Based Imaging Sensors

JRM_SenSim-Sensor- Modeling-Effects

SigSim – Radiometric Image Generation

By JRM Technologies

SigSim generates realistic sensor images for Out-the-Window (OTW), Computer Generated Forces (CGF), Semi-Automated Forces (SAF), and Hardware-In-The-Loop (HWIL) applications.

By applying advanced signature synthesis and atmospheric propagation models, SigSim’s ultra-fast algorithms credibily render the synthetic environment in any waveband within the 0.2 - 25.0um spectrum (UV, visible, near-IR, thermal-IR) and for arbitrary RF frequencies.

On-the-fly physics-based sensor modeling and an open standards material classification approach make it an ideal for real-time sensor applications.

With SigSim, developers can upgrade their existing out-the-window Image generator (IG) or 3D simulation into a radiometrically-correct spectral sensor simulation. Additionally, SigSim can make your existing OTW SAF simulations physically correct for striking realism.


SenSim – Sensor Device Modeling

SenSim models the detailed specifications of the sensing device and applies the correct effects to the imagery produced by SigSim.

SenSim is an advanced sensor modeling toolkit and run-time library for real-time sensor effects simulation of any optical sensor in the EO or IR passband. It provides engineering-level sensor modeling of the optics, detector, electronics, and display components, simulating appropriate Modulation Transfer Functions (MTFs), detector sampling, noise, non-uniformity, dead-detectors, fill-factor, 1/f and white noise, pre-and post-amplifiers, and displays.

SenSim can use the actual sensor component specifications to provide the most realistic sensor visualization experience.




GenesisMC is an easy-to-use, GUI-based tool for high-confidence material-classification. Sensor simulations need to know what things are made of, not just what color they are. GenesisMC helps you map the textures and imagery in your synthetic environment to high fidelity material properties.

Its semi-automated approach speeds the process along, using smart reverse-signature predictive and spatial algorithms to predict the most likely surface material.


Human-Machine-Interface Modeling & Visualization


Human-Machine-Interface Modeling & Visualization – GL Studio



GL Studio is a powerful suite of tools that enables developers to build high-fidelity graphics and fully interactive controls into their software products, enhancing the level of realism and sophistication of their development efforts.

Through its powerful, intuitive design, programmers in any industry can use GL Studio to create state-of-the-art, reusable 2D or 3D graphical user interfaces for operating, maintaining, or replicating even the most complex systems. These include military/civil aircraft cockpit displays, automotive dashboards, process/flow controls, medical displays, and communications equipment.


The GL Studio Developer is comprised of the editor and code generators. The editor provides the framework for creating or importing the graphical elements and behaviors that drive the application. GL Studio supports a plug-in architecture for extending the tools core capabilities. These extensions include additional code generators and add-on toolkits that expand functionality to match specific HMI requirements.

The editor offers a host of core features for rapidly creating 2D or 3D geometry in a WYSIWYG development environment, alleviating the need to write cumbersome OpenGL code. These features are logically organized in the editor for ease of use. Geometry creation features include basic tools for drawing, grouping, ordering, and texturing. The editor also has the ability to import 3D content from industry standard file formats. Geometry is quickly converted into devices such as knobs, push buttons, switches, and odometers using out-of-the-box geometry conversion tools. Customized behaviors are added using high-level ANSI Standard C++ or Java calls. Designs are implemented using the code generator capabilities.



Physics-Based Vehicle Visualization

Physics Based Vehicle Visualization – Vortex for VR-Vantage




By CM Labs

Added to VR-Vantage IG, VR-Vantage Stealth, or VR-Vantage XR, Vortex for VR-Vantage increases the visual fidelity of DIS and HLA simulations by adding physics-based dynamics to observable DIS or HLA entities.

Vortex for VR-Vantage is a complete physics-based dynamics extension to VR-Vantage. Fully integrated with the VR-Vantage API, it is an easy-to-use tool that enables developers to incorporate high-fidelity motion models in a diverse range of interactive simulations.
Vortex for VR-Vantage is a powerful tool for modeling and simulating complex systems of rigid bodies. The rich feature set includes fast collision detection- collision response, rich joint and constraint libraries, and comprehensive vehicle dynamics. Users can easily attribute objects with physical properties like mass, inertia, center of mass, position, velocity, etc. Once the simulation is initialized, the objects will react realistically and accurately to any force that is applied to the system based on these properties.

Optimized for applications involving ground vehicles, articulated machinery, robotic arms and more, Vortex for VR-Vantage is capable of accurately handling the manipulation and interaction of large numbers of objects with real-time performance.

For more information, contact us at This email address is being protected from spambots. You need JavaScript enabled to view it..