VT MAK Announces Release of VR-Forces 4.3
VR-Forces 4.3 adds many new capabilities, as well as a new aggregate-level simulation model for high-level wargaming scenarios
Cambridge, Mass., March 31, 2015 — VT MAK (MAK), a company of Vision Technologies Systems, Inc. (VT Systems), today announced the launch of VR-Forces 4.3, a major feature release that adds many new features to MAK’s Computer Generated Forces (CGF) platform. These new features include:
- High-quality 3D graphics: VR-Forces leverages VR-Vantage 2.0 technology to provide cutting-edge and beautiful 3D scenes and content. With our new shader pipeline, advanced lighting and rendering techniques are used to provide rich immersive scenes comparable to leading game engines.
- New and improved DI-Guy characters: Not only are significantly more characters available, but you can configure what hand-held object each holds. Characters not only look better, but move better too; characters have firm foot placement and more accurate motions.
- Upgraded DIS support: VR-Forces now supports DIS 7, including updates to the DIS IFF standard.
- Improved Models: Naval guns can now correctly target moving objects. Aircraft, like the A-10, can have ballistic guns that can target ground entities, locations, and slow moving helicopters.
- Scenario Events for Role Players: The new scenario event editor, sometimes called MSEL (Master Scenario Event List), allows events to be added to a scenario. Events can be text, video, or audio automatically presented to users at a certain time, or when specific criteria are encountered. This feature helps an instructor notify role players of key inflection points in an exercise.
- Local Weather and Time of Day: While VR-Forces has always supported extremely large terrains, we have added support for local weather areas. Now users can specify a global weather condition, but also stipulate one or more local weather conditions for specific geographic areas. Further, VR-Forces includes a global ephemeris model for visual sensors. This means you can specify a time (for example, GMT-2) on a geocentric terrain and the correct lighting conditions throughout the world will be used for visual sensors.
- VR-Vantage and VR-Forces Front-End Observer Controls: Users can now control all VR-Vantage based applications from inside a scenario (and in real-time from VR-Forces). That means it’s not only possible to control the views of any VR-Forces Front-End, but also views from any other VR-Vantage based application. This feature allows users to encode camera cues in their scenarios to create real-time demos using VR-Forces.
- Map Layer Control: If using OSG Earth (.earth) files to specify terrain, users can now toggle individual raster map and feature layers on and off in runtime.
VR-Forces 4.3 introduces a brand-new Aggregate-Level Simulation (constructive) model to better support Command Staff Training and high-level wargaming scenarios. This level of modeling uses high-level parameters associated with units such as companies, battalions, and brigades to simulate mobility, engagement, attrition, combat engineering, logistics, NBC (Nuclear, Chemical, and Biological), reporting, and more.
VT MAK develops software for distributed simulation. Leveraging a strong foundation of COTS software products, MAK works with customers to build and populate compelling 3D simulated environments. Our primary users are in the aerospace, defense, and transportation industries, yet our products and services can help customers anywhere modeling and simulation is needed to train, plan, analyze, experiment, prototype, and demonstrate. MAK is dedicated to serving our customers by building flexible products, offering superior technical support, and innovating new ways to build, populate and view interoperable 3D simulated worlds. MAK continues to take advantage of new technologies that further the state of simulation. Our products help users link, simulate and visualize their world. VT MAK is a company of VT Systems. Please visit http://www.mak.com for more information.
VT Systems is an engineering company providing integrated solutions to the commercial and government markets in the aerospace, electronics, land systems and marine sectors. VT Systems’ innovative solutions, products and services include aircraft maintenance, repair and modification; software solutions in training and simulation; satellite-based IP communications technology; network solutions that integrate data, voice and video; rugged computers and computer peripheral equipment; specialized truck bodies and trailers; weapons and munitions systems; road construction equipment; and ship design and shipbuilding. Headquartered in Alexandria, Va., VT Systems operates globally and is a wholly owned subsidiary of ST Engineering. Please visit http://www.vt-systems.com.
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