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Webinar Downloads

VT MÄK webinars provide you with information on common modeling and simulation problems and solutions, information on industry trends and standards, and details about how our products can help you solve your simulation challenges. The page includes a listing of upcoming webinars as well as a library of past webinar recordings available to download.

 

VR-Vantage Architecture Overview

Join Tim Langevin, leader of the VR-Vantage product development team, as he explains how VR-Vantage's application programmer interfaces (APIs) are organized into layers, and elaborates on the function of each layer.

Whats New in VR Forces 4 1

Join Jim Kogler, Director of COTS Products, as he enumerates the many new aspects of VR-Forces 4.1. Available in January 2013, VR-Forces 4.1 will focus on better scenarios and increased usability; features will include scriptable tasks using LUA, large and streaming feature data sets, bombs, mortars, ballistic munitions model, force independent entity creation, increased entity types, MSDL laydown and support, and enhancements to 3.12 features including tactical graphics and tactical smoke and hazard cloud displays.

DIS 7 A Technical Tutorial

Join Félix Rodríguez as he describes the need for DIS 7 and the differences in the latest Distributed Interactive Simulation protocol.

Interoperability 101- A Primer on Distributed Simulation Standards

You have multiple simulations and training applications. You need them to interoperate with a multitude of distributed simulation standards, how do you choose which one to use? DIS? HLA? Evolved? 1516? This interoperability overview will provide an introduction to the standards and discuss the pros and cons of each approach. Aarron Dubois, Product Manager of MÄK’s Link products will share his expertise and insights gained working on MÄK’s industry leading interoperability products. Whether it’s Distributed Interactive Simulation, High level Architecture, or the latest approved standard, HLA Evolved, Aaron will give you the basic information you need to implement the right standard for your project.

Interoperability — Choosing the Right Standards for Distributed Simulation

Join Aaron Dubois as he explains the differences between simulation protocols and helps you understand which is right for you.

WebLVC - Bringing LVC to the Web

A Payload Operator Station in a browser? A Stealth viewer built on Google Earth? HLA federates written in JavaScript? An IOS running on iOS? From WebGL to WebSockets, the latest technologies enable browser-based modeling and simulation applications that are powerful and lightweight – high-performing, yet accessible anywhere.

VT MÄK is building on our twenty years of interoperability expertise to link web-based applications with traditional HLA and DIS federations. Join us in this webinar to learn how MÄK can put web technologies to work for your program, whether you’re operating in a closed lab, or over the internet.

We’ll introduce you to the WebLVC protocol, prototyped by MÄK and proposed as the basis for a new SISO Standard. See how the MAK WebLVC Server can speed your web development by delivering data from native simulations directly to your browser-based applications. And take a test drive of the future of M&S on the web with our WebLVC Testbed. This webinar will be led by Len Granowetter, MÄK’s Vice President of Products and Solutions, and Chair of the SISO WebLVC Study Group.

Simulation Architectures to Solve Real World Problems

Every simulation system has its own unique set of criteria and requirements. In each case, design and configuration trade-offs must be analyzed to determine the optimal solution. How should my host simulation communicate with my Image Generator? How do I integrate a battlefield view into my Instructor Operator Station? How is my brief/debrief station interacting with the entire simulation system? Architectures must consider every component of the simulation system to be able to deliver a fully-compliant system. This webinar works through several real world simulation architectures and breaks down the design process to help you understand the pros and cons of each approach.

Loading Large Area Terrain Databases using MetaFlight in VR-Vantage & VR-Forces

Simulations that operate over large geographic areas often have terrain databases that are tiled to support terrain paging. Join MÄK’s director of visualization products, Brett Wiesner, as he explains how MetaFlight is used within VR-Forces and VR-Vantage applications. He'll be describing some of the different ways MetaFlight databases are organized to support terrain, virtual texture and cultural feature datasets.

What’s New: VR-Forces 4.0 – Correlated Terrain Agility & Next-Generation GUI

This overview of VR-Forces 4.0 highlights the latest capabilities of MÄK’s simulation environment with its next generation VR-Vantage-based GUI. The webinar, hosted by VR-Forces Product Manager Nathan Kidd, discusses bringing streaming terrain from OGC standard terrain data servers, like VR-TheWorld Online, to the simulation engine; how the unified GUI allows you to switch between 2D and 3D scenario navigation and editing; and other new features.

HLA Evolved An Introduction

Join Jim Kogler in a brief introduction to HLA Evolved.