White Papers
MÄK White Papers address modeling and simulation topics that span technology areas and product lines.
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This paper describes a phased research program to create a set of automated HLA interoperability testing tools designed to simplify and speed up the process.
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In this paper, we discuss requirements and approaches for integrating DIS, HLA, and TENA into ArcGIS-based systems, to allow simulated entities to be rapidly displayed and manipulated.
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MÄK’s Hawaii terrain was built to demonstrate how themany terrain techniques supported by MÄK’s VR-Vantage, VR-Forces, and VRTheWorldServer can be combined to cost-effectively create a correlated, seamless,global 3D environment - with just the right amount of fidelity in each area for the tasks at hand.
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In this paper, we describe some of the challenges involved in developing large-scale HLA exercises, and some solutions for overcoming these challenges.
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This short paper provides an architecture for the technology enabling Command & Control Interoperability with Modeling & Simulation. Five points of data interchange are described.
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This paper introduces the Dynamic-Link-Compatible C++ API for the IEEE 1516 version of HLA, and describes the rationale for most of the key design decisions that were made by the PDG.
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HLA Evolved is the working name for the latest update to the HLA Standard. HLA is an official family ofIEEE standards given the name IEEE 1516.2000. HLA Evolved will be named IEEE 1516-2010 when itis officially published in 2010. This FAQ answers the big questions about the latest networking standard – what is HLA Evolved and how can it help you.
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HLA Federation developers often struggle to achieve their performance goals and must tweak theirchosen RTI to meet those needs. This paper tries to answer the question of “What really matters” when trying to optimize the performance ofan HLA federation.
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This paper describes the distributed region approach and its implementation in the MÄK High Performance RTI using multicast groups.
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This paper discusses some of the issues involved in implementing a DIS-like federation within HLA. The process entails defining a Federation Object Model for the federation, developing software that implements the protocol described by the FOM, and modifying simulator code to use this software in order to interact with the other federates.
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This paper examines and analyzes the impact of using a high fidelity communication model versus the limitations of simplified communication models in existing synthetic environments.
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Battlefield Simulation fills a crucial gap in USAF and United Kingdom Close Air Support (CAS) and airspace manager training. The system now provides six squadrons with the capability to conduct total-mission training events whenever the personnel and time are available.
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In addition to addressing the rationale and design, this paper will discuss some of the implementation, operation, and performance issues and point out areas of future work.
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In this paper we develop several techniques providing efficient access to detailed information, and timely triggers to help the user know when, where, and how to access this information.
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We will use our perspective as a developer of federates that need to support multiple RTI implementations, as an RTI developer, and as an RTI-bridge developer to describe our experiences and opinions regarding these techniques.
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One of the key concerns facing developers of HLA simulation applications, is that they need to be able to reuse federates in different federation executions, each with its own way of representing data in a FOM. This paper presents and contrasts two predominant methods that help to solve this FOM-independence problem.
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In this paper, we discuss requirements and approaches for integrating DIS, HLA, and TENA into ArcGIS-based systems, to allow simulated entities to be rapidly displayed and manipulated.
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This paper will discuss current work MÄK is doing for the US Army Soldier System Center to generate semantic terrain information for the Infantry WarriorSimulation (IWARS), a constructive simulation being developed for analysis of infantry tactics and equipment. Geoprocessing models are being developed in C/JMTK to generate mobility, cover, and concealment features for use inplanning and movement behaviors.
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We present a business model providing an extremely fast method of transferring new research to the command and control community. As any software developer or user knows, there is a vast gulf between research beta prototypes, and commercial quality software. By shortening the time between concept and commercialization, command and control programs increase their technological advantage.
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