Product Spotlights
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This video previews of some of the capabilities we are adding to our VR-Vantage visualization engine for version 1.6 - particularly in the area of marine visualization.
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<table border="0"> <tbody> <tr> <td><a href="/index.php?format=raw&option=com_youtubegallery&view=ytg&layout=video&id=31&Itemid=127" rel="{size:{x:860,y:480}, ajaxOptions:{evalScripts:true}}" class="modal"> <img src="images/stories/mak/resources/video/VR-F_Features_1.jpg" alt="VR-F_Features_1" height="100" width="150" /> </a></td> <td> <h4 style="padding-left: 30px;"><a href="/index.php?format=raw&option=com_youtubegallery&view=ytg&layout=video&id=31&Itemid=127" rel="{size:{x:860,y:480}, ajaxOptions:{evalScripts:true}}" class="modal">VR-Forces 4.1 - Streaming Features</a></h4> <p style="padding-left: 30px;">See how paged feature data works in VR-Forces 4.1. This applies to feature data from VR-TheWorld Server and also to local feature data.</p> </td> </tr> </tbody> </table> <table border="0"> </table> |
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This is a tour of VR-TheWorld's Web Interface. It demonstrates how to manage your data on the Server.
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<table border="0"> <tbody> <tr> <td><a href="/index.php?format=raw&option=com_youtubegallery&view=ytg&layout=video&id=31&Itemid=127" rel="{size:{x:860,y:480}, ajaxOptions:{evalScripts:true}}" class="modal"> <img src="images/stories/mak/resources/video/VR-F_Features_1.jpg" alt="VR-F_Features_1" height="100" width="150" /> </a></td> <td> <h4 style="padding-left: 30px;"><a href="/index.php?format=raw&option=com_youtubegallery&view=ytg&layout=video&id=31&Itemid=127" rel="{size:{x:860,y:480}, ajaxOptions:{evalScripts:true}}" class="modal">VR-Forces 4.1 - Streaming Features</a></h4> <p style="padding-left: 30px;">See how paged feature data works in VR-Forces 4.1. This applies to feature data from VR-TheWorld Server and also to local feature data.</p> </td> </tr> </tbody> </table> <table border="0"> </table> |
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See how paged feature data works in VR-Forces 4.1. This applies to feature data from VR-TheWorld Server and also to local feature data.
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Learn how to quickly create realistic background traffic by using Pattern of Life with B-HAVE for VR-Forces.!
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Watch this video to see VR-Forces with B-HAVE demonstrate Pattern of Life. You will see multiple entities being created and set to paths, mimicking the environment of a real road with bursts of activity dependent on a schedule, as the work day begins and ends.
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This video demonstrates VR-Forces with B-HAVE; watch as Pattern of Life allows multiple entities to be created and set to paths, mimicking the environment of a real subway station with bursts of activity dependent on a schedule.
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To celebrate the launch of VR-TheWorld 2.0, MÄK’s terrain server, we are offering a special bundle with our premium battlefield visualization software,VR-Vantage. Simply purchase a VR-TheWorld server and you’ll get either 2 licenses of VR-Vantage XR, our augmented 3D viewer, or 1 VR-Vantage development environment for free.
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Check out the streaming feature capabilities of VR-The World and VR-Vantage by flying over Hawaii in a helicopter! VR-Vantage applications (like VR-Vantage Stealth or VR-Vantage IG) can now stream in point, linear, and areal features from a compliant terrain server using the open standard Web Feature Service (WFS) protocol, and use those features to generate textured 3D geometry on-the-fly at run-time. To demonstrate the new capabilities, we’ve collected readily available source data for the Hawaiian island of Oahu, put this data on our VR-TheWorld Online server. Combined with our existing support for streaming elevation and imagery, these new capabilities allow you to very quickly visualize 3D environments that are both global in scale, and visually rich.
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Quick demonstration of VR-Vantage XR.
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VR-Forces, MÄK's Computer Generated Forces solution, is terrain agile. That means that you match the style of the terrain you use to your specific simulation requirements. This video shows how easy it is to load and simulate on four different types of terrain, including Open Standards Streaming Terrain.
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Have you ever marveled at how web-based mapping tools and "virtual globe" applications effortlessly stream terrain data from a remote server as you move about the world? Don't you wish it was that easy to get terrain information into your Modeling Simulation applications? Now, it can be!
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A demonstration of the MÄK interoperability portal, a tool that bridges the High Level Architecture (HLA) and Distributed Interactive Simulation (DIS) protocols. Out of the box support includes HLA 1.3, HLA 1516, DIS (v 4 5 6) and TENA (5.2).
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This video shows how the MÄK RTI manages connections.
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A brief history of the evolution of the RTI's rtiexec GUI and how it is designed to improve reliability.
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This video takes you quickly through the creation and running of a helicopter scenario in VR-Forces. The Scenario takes place in a terrain database served from the cloud using VR-TheWorld Server.
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A quick look at SensorFX.
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