MÄK Product Frequently Asked Questions (FAQs)
Thank you for your interest in MÄK products. The FAQs delve beyond the glossy brochures, to answer your more detailed questions about our products. Here you can learn about VR-Forces’ architecture and just how VR-Link’s API abstracts away networking protocol details. We offer detailed FAQs on all our major products, but don’t hesitate to contact us if you have a question that we missed.
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Despite all the capabilities included out-of-the-box with Unity, there is no support for connecting Unity applications to existing simulation environments. VR-Link for Unity easily provides this functionality by connecting a Unity application to existing Distributed Interactive Simulation (DIS) or High Level Architecture (HLA) compliant networks. VR-Link for Unity is delivered as a Unity asset package providing a C# interface to the simulation for entity mapping, articulated parts, fire, detonate, and publishing Unity entities and events to the simulation.
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Lua is a scripted and lightweight programming language. It is widely used in the video game industry as the preferred way to extend game engines. Its popularity stems from its light-weight fast nature and its ability to bind to C++ toolkits, such as VR-Forces.
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B-HAVE (Brains for Human Activities in Virtual Environments) is a plug-in for VR-Forces. Powered by Autodesk Kynapse, B-HAVE uses advanced Artificial Intelligence (AI) technology to provide more complex and realistic behaviors and background traffic within MÄK’s VR-Forces simulation environment. Using B-HAVE, VR-Forces entities can analyze terrain topology, intelligently navigate through complex urban environments, automatically plan and follow paths through 3D building interiors, dynamically avoid collisions with obstacles or other entities, and flee from threats. B-HAVE allows VR-Forces users to create complex Pattern of Life (POL) modeling, where streams of people and vehicles follow context-sensitive patterns. These patterns add realistic background traffic, giving depth to simulations.
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VR-Forces provides, flexible, on-demand simulation for use as a tactical leadership trainer, threat generator, behavior model testbed, Computer Generated Forces (CGF) application, and more. This FAQ provides an in-depth overview of the product functionality and architecture.
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While many of us may look out our car window on the way to work at a crowded city street and see randomness, there is really quite a bit of order beneath the surface. It turns out people – by their very nature – are quite predictable. We take the same car at the same time, on the same road, to work everyday. Most people go to work in the morning and return in the evenings; vendors open shops, buses follow schedules, and kids go to school all in a pattern. We wear winter coats when it’s cold outside, and we wear shorts when it’s hot. No one is a robot and many individuals have some degree of variation intheir daily routines, but when taken in aggregate, we pretty much do the same thing at the same times every day. Most of us pay no attention to the pattern in the car on the road to work ‐ it all looks like noise.
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The VR-Vantage line of products includes 2D, 3D, out-the-window, and exaggerated reality visualization tools. This FAQ provides a detailed introduction to the products and describes MÄK’s Terrain Agile approach.
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VR-TheWorld Server is a simple, yet powerful, web-based Streaming Terrain Server, developed in conjunction with our technology partner, Pelican Mapping. Delivered with a global base map, you can also easily populate it with your own custom source data through a web-based interface.
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Learn how VR-inTerra can allow you to embed the Terrain Agility functionality of MAK products into your application. Get detailed information on Terrain Agility and how it can help your project solve the “Terrain Problem”.
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Are you building a new simulation application that must be HLA or DIS-compliant? Do you need to take an existing standalone simulation and make it work in a multi-player environment? Do you have a legacy DIS application that you need to convert to HLA? Learn how VR-Link can help you solve these problems.
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Are you concerned about the performance of your HLA federations? Worried that your RTI won’t be scalable enough to work in large, WAN-based federations, or won’t be supported on all of the platforms that you need? Learn how the MÄK’s Run Time Infrastructure addresses these concerns and why it’s consistently shown by third party studies to be the most efficient RTI available.
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MÄK RTI 4.1 adds support for the latest version of the Internet Protocol, IPv6. This FAQ explains some of the basics of IPv6 vs. IPv4 and how you can configure the RTI to choose between the two.
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Learn about the detailed capabilities of VR-Exchange and how it can help Live, Virtual, and Constructive (LVC) simulations, C4I systems, and after-action-review systems interoperate.
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This detailed FAQ answers common questions about FOM compatibility, checkpointing, and how the MÄK Data Logger can help you develop your After Action Review capabilities.
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