VR‑Forces

The Complete Simulation Toolkit

  • C++ Object Oriented Toolkit
  • HLA & DIS Compliant
  • Reusable Components for Custom Simulations
  • Distributed Simulation Engine with Remote GUI Control
  • Aggregate Unit and Entity Modeling
  • Draw and Share Tactical Overlays
  • Parameterized Dynamic Sensors and Damage Models
  • GUI-Based Parameter Editor
  • Batch Mode for Analysis
  • Manual and Automatic Checkpointing
  • Interactive Control of MÄK Stealth
  • GUI-Based Terrain Management Tool
  • Real‑Time and Non‑Real‑Time Operation
  • Large Area Database Support

Overview

VR‑Forces®is a powerful and flexible simulation toolkit for generating and executing battlefield scenarios. It has all the necessary simulation features for use as a tactical leadership trainer, threat generator, behavior model testbed, or Computer Generated Forces (CGF) application.


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VR-Forces’ 3D GUI

VR-Forces Application

The VR‑Forces application provides an intuitive GUI that allows non-programmers to build scenarios by positioning forces, creating routes and waypoints, and assigning tasks or plans with a simple point and click. During scenario execution, VR-Forces vehicles interact with the terrain, follow roads, avoid obstacles, detect and engage enemy forces, and calculate damage. Vehicle dynamics, sensor capabilities, and damage models can be configured by editing text-based parameter files or by using a GUI-based parameter editor, with no programming necessary.

A fully distributed architecture means that you can divide simulation responsibilities among multiple simulation engines, and control them from one or more remote frontends GUIs. Multiple front-ends allow for collaborative scenario generation or training.

      VR-Forces Entity Editor

VR-Forces Toolkit

While the application’s out-of-the-box functionality provides a complete CGF environment, VR-Forces’ real strength is its flexibility. In building VR-Forces, MÄK focused on creating a true simulation toolkit. A C++ API allows you to customize nearly every aspect of the VR-Forces application, or integrate VR-Forces functionality into your applications. Through the composable architecture, you can add, replace, or modify the simulation engine?s vehicle dynamics, behaviors and tactics, damage models, sensors, countermeasures, and weapons. With the Remote Control API, you can build a custom user interface or control the simulation engine from another application, such as an existing instructor operator station. You can also customize the VR-Forces user interface through the VR-Forces GUI API, adding and deleting menu items, drawing custom overlays, and visualizing additional data.

Download the VR‑Forces brochure.