Products
- VR-Link
- MÄK RTI
- MÄK Gateway
- VR-Exchange
- VR-Forces
- VR-Vantage
- MÄK Data Logger
- MÄK PVD
- VR-TheWorld Server
- Network Centric
Forces
VR‑Forces
This new release includes
- All New 3D GUI based on VR-Vantage technology
- Multi-level simulation aggregates.Aggregate groups of entities join together when not interacting and de-aggregate into individual entities when in designated zones or when in proximity with other aggregates or entities. See how this works! Download the recording of our recent VR-Forces 3.12 webinar.
- Many more features including tactical smoke, dynamic allegiances, Prisoners of War, and laser designation of targets
- Better Terrain Agility
- Ability to build terrain directly from various source data, and create a correlated visual and simulation terrain.
- Very large map imagery support, and streaming map imagery from online data sources.
The Complete Simulation Toolkit
- Distributed Simulation Engine with Remote GUI Control
- Reusable Components for Custom Simulations
- 2D & 3D Interface for Entity Placement
- Aggregate Unit & Entity Modeling
- HLA & DIS Compliant
- Draw & Share Tactical Overlays
- Parameterized Dynamic Sensors & Damage Models
- GUI-Based Parameter Editor
- Batch Mode for Analysis
- Human Character Animation Powered by DI-Guy
- Terrain Agile with GUI-based Terrain Management Tool
- Real-time & Non Real-time Operation
- C++ Object Oriented Toolkit to Extend or Embed in Custom Applications
Overview
VR-Forces is a powerful and flexible simulation toolkit for generating and executing battlefield scenarios. It has all the necessary simulation features for use as a tactical leadership trainer, threat generator, behavior model testbed, or Computer Generated Forces (CGF) application.
![]() MILSTD 2525B icons |
![]() VR-Forces’ 3D GUI |
VR-Forces CGF
The VR-Forces CGF provides an intuitive GUI that allows users to build scenarios by positioning forces, creating routes and waypoints, and assigning tasks or plans with a simple point and click. Place icons on a 2D tactical map for large scale scenario development, or drag and drop human entity models directly into a 3D scene to accurately position them inside of buildings or behind trees. During scenario execution, VR-Forces vehicles and human entities interact with the terrain, follow roads, avoid obstacles, communicate over simulated radios, detect and engage enemy forces, and calculate damage.
Model Editing Tools
A simple GUI-based entity editor allows you to edit or extend the set of simulation models available to VR-Forces. Vehicle dynamics, sensor capabilities, and damage models can be configured by editing text-based parameter files or by using a GUI based parameter editor, without programming.
VR-Forces Entity Editor
Distributed Architecture
VR-Forces features a fully distributed architecture so you can divide responsibilities among multiple simulation engines, and control them from one or more remote frontend GUIs. Multiple front-ends allow for collaborative scenario generation or training.
VR-Forces Toolkit
While the application’s out-of-the-box functionality provides a robust CGF environment, the real strength of VR-Forces lies in its flexibility. In building VR-Forces, MÄK focused on creating a true simulation toolkit. A C++ API allows you to customize nearly every aspect of the VR-Forces application, or integrate VR-Forces functionality into your applications. Through the composable architecture, you can add, replace, or modify the simulation engine’s vehicle dynamics, behaviors and tactics, damage models, sensors, countermeasures, and weapons. With the Remote Control API, you can build a custom user interface or control the simulation engine from another application, such as an existing instructor operator station. You can also customize the VR-Forces user interface through the VR-Forces GUI API, adding and deleting menu items, drawing custom overlays, and visualizing additional data.
Download the VR‑Forces brochure.



