VR-Vantage Toolkit
Visual Application Development - VR-Vantage Toolkit
Flexible Platform for 2D & 3D Innovation
The VR-Vantage Toolkit is a powerful and flexible platform for developing 2D and 3D visualization applications. Using a C++ API, you can easily embed out-the-window visuals, 2D tactical maps, sensor or camera displays, or 3D informational overlays directly into your own simulation applications. Whether you are building a first-person virtual trainer, a custom command-and-control interface, or a 3D battlefield analysis tool, the VR-Vantage Toolkit provides the visual features you need to get the job done quickly. You can also use the VR-Vantage Toolkit to extend or customize MÄK’s VR-Vantage Stealth, VR-Vantage Plan View Display, and VR-Vantage IG applications.
Turbo-charge Your Development
Are you considering using OpenSceneGraph for your project? A popular open-source 3D scene graph API, OSG is an excellent starting point for developing visual applications. But a typical OSG user must spend lots of time and money on common infrastructure development before even starting to implement project-specific functionality.
The VR-Vantage Toolkit provides the higher-level visualization platform you need — so that you don’t have to build it yourself. VR-Vantage uses OpenSceneGraph as its core but adds a broad range of content and capability — pre-integrated into a single, commercially supported off-the-shelf package. Start with the VR-Vantage Toolkit and you can immediately begin working on your application-specific functionality, giving you a leg up on your competition and allowing you to execute your projects with much lower risk.
Features
High Level
- 3D visuals for virtual simulators
- 2D moving map displays
- Sensor or camera channels
- Built on OpenSceneGraph
- Distributed rendering
- Game-like Navigation
- Qt-based GUI Framework
- HLA, DIS, and CIGI Compliant
Animations and Entity Effects
- Contrails. A trailing effect for fixed-wing aircraft.
- Explosions. Animations for exploding ordnance.
- Fire and detonation lines. Fire events and detonation events are displayed with lines between the source and destination of the event.
- Flames. Flame animations are displayed for destroyed objects.
- Footprints. A trailing effect for humans.
- Missile trails. A trailing effect for missiles.
- Muzzle flash. Animation for ballistic guns, such as tank cannons and rifles.
- Shadows. Entities can cast shadows on the ground.
- Smoke plumes. Animation of smoke rising from a destroyed entity.
- Tactical smoke. Display smoke plumes created when VR-Forces entities fire smoke ordnance.
- Track histories. Display 2D or 3D ribbons that show the path a moving entity has taken.
- Wakes. A trailing effect animation for surface entities.
- Treadmarks. A trailing effect animation.
Performance
- File caching. Terrain and model data is cached for quick loading.
- Instancing. Models can share resources such as geometry and texture to improve performance.
- Interest management. An implementation of HLA data distribution management that improves performance of simulation with many entities.
- Statistics viewer. Performance statistics. Includes OSG statistics and VR-Vantage-specific statistics.
Third Party Library Support
- DI-Guy characters. Human entities and some animals are displayed using Boston Dynamics, DI-Guy characters.
- GL Studio cockpits. Cockpit displays for vehicles and aircraft created with GL Studio.
- Silverlining environment. Lighting, clouds, moon, and sun are rendered using SilverLining software.
- SpeedTrees. High quality trees using SpeedTree software.
Information Display
- 2D entity labels. Name, entity type, and other entity information.
- 3D entity labels. Name, entity type, and other entity information can be displayed on an overlay panel.
- Compass display. A compass overlay shows the heading of the observer.
- Height-above-terrain lines. Displays the height of aircraft and tactical graphics vertices that are above ground level.
- Intervisibility. Visualizes line-of-sight relationships.
- Measurement unit customization. Users can choose the measurement unit used in the GUI and dialog boxes, such as meters vs. feet and kilometers vs. miles.
- Overlays. A way of organizing tactical graphics as if they were drawn on clear plastic overlays. VR-Vantage displays overlays sent from VR-Forces.
- Radio communications lines. Squawk indicators and communications lines are displayed when radio messages are sent between entities.
- Tactical graphics display. Displays tactical graphics, such as routes, waypoints, and areas, sent by VR-Forces or applications using the Remote Draw API.
- Visualization of feature data. Display lines and points to represent features.
Entity Modeling
- 2D icons. Entities are represented by MIL-STD 2525B icons. Users can chnage the icons used.
- 3D colorized model set. Cartoon-like models used in XR observer mode.
- 3D model set. Entities are displayed as realistic 3D models, with articulated parts.
- Aggregate visualization. Aggregate entities are visualized using translucent volumes. Aggregate type is represented by 2D icons.
- Emitter volumes. Displays electromagnetic emissions, such as radar, for entities in 2D and 3D.
- GUI-based model mapping. Entity types are mapped to VR-Vantage element definitions using the GUI rather than text-based configuraiton files.
- Icon scaling. Increase or decrease the size of 2D icons to reduce clutter and improve viewability of the display.
- Model scaling. Increase or decrease the size of 3D models to improve visibility of models at the expense of realism.
Observer Management
- Attach modes. You can attach the observer to entities so that it moves as the entity moves, maintaining the same relationship to the entity.
- Inset views. Secondary windows that let you view several parts of the simulation at the same time.
- Keyboard navigation. Navigate the virtual world from the keyboard using game-like keyboard mappings.
- Mouse navigation. Pan and zoom the view and move the observer using the mouse.
- Multiple observers. Configure multiple observers to quickly switch between different views and display configurations.
- Saved views. Users can capture observer views and save them for reloading in later sessions.
- Zoom observer. Magnify the view without moving the observer.
Terrain
- Contour lines. Contour lines show the gradient of the terrain.
- Grid lines. Terrain grid lines.
- Streaming terrain. Supports streaming terrain using osgEarth.
- Terrain agility. Create terrains using elevation, image, and feature data from many sources.
- Terrain coloring by elevation. change the color of the terrain based on its elevation.
- Terrain scaling. Exaggerate the scale of the terrain to display terrain relationships that might not be obvious in a realistic display.
- Wireframe display. Display the terrain polygons.
- Ground clamping. In cases where the VR-Vantage terrain is not well synchronized between exercise participants, entities can be clamped to the terrain.
Miscellaneous
- Audio effects. You can map WAVE files to entities and detonation events.
- Ephemeris model. The ambient lighting in the scene varies with the time of day and date.
- Persistent settings. VR-Vantage remembers many display settings from one session to the next.
- Remote graphics. VR-Vantage displays graphics sent by remote applications using the VR-Vantage Remote Draw API.
- Saved display engine configurations. Users can save and reload display engine configurations, which specify the windows, channels, and observers.
- Scenes. Collectively, the environment, time of day, and optionally, the terrain.
- Sensors. Simulates how the scene would look through night vision goggles or infrared.
- Stereoscopic display. Supports active stereo, anaglyphic stereo, and polarized stereo.
- Streaming video. Outputs a video stream of the display window in formats such as MPEG and GStreamer.
- Trajectory smoothing. Calculates a smooth transition between a dead-reckoned location and the actual location following an entity update.
- View control support. Change the observer view in response to remote messages that use the VR-Vantage Control Toolkit.
Specs VR‑Vantage Versions
VR-Vantage 1.5 Released January 31, 2013 Includes: VR-Vantage Stealth 1.5 VR-Vantage IG 1.5 VR-Vantage PVD 1.5 VR-Vantage FreeView 1.5 VR-Vantage Toolkit 1.5
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Built with: VR-Link 4.0.5, FLEXlm 11.8, Qt 4.7.4 HLA Support: MÄK RTI 4.1.1 RPR FOM 1.0, 2.0 draft 6, 14, 17 (others with FOM mapper) DIS Support: Versions 4, 5, 6
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Hardware
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PC |
PC |
Operating System
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Windows XP (32 bit only)/Vista/Windows 7 |
Red Hat Enterprise Linux WS 5 |
Compiler
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MS Visual C++ 8.0, 10.0 (64 bit)
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default compiler |
VR-Vantage 1.4.1 Released April 11, 2012 Includes: VR-Vantage Stealth 1.4.1 VR-Vantage IG 1.4.1 VR-Vantage XR 1.4.1 VR-Vantage PVD 1.4.1 VR-Vantage FreeView 1.4.1 VR-Vantage Toolkit 1.4.1
Maintenance support expires Jan. 31, 2014
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Built with: VR-Link 4.0.4, FLEXlm 11.8, Qt 4.7.4 (MSVC++ 8 and 9), Qt 4.7.4 (MSVC++ 10) HLA Support: MÄK RTI 4.0.4 (for HLA Evolved - earlier versions for HLA 1.3 and 1516) RPR FOM 1.0, 2.0 draft 6, 14, 17 (others with FOM mapper) DIS Support: Versions 4, 5, 6
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Hardware
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PC |
PC |
Operating System
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Windows XP (32 bit only)/Vista/Windows 7 |
Red Hat Enterprise Linux WS 5 |
Compiler
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MS Visual C++ 8.0, 9.0 (32 bit and 64 bit), 10.0 (64 bit)
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default compiler |
VR-Vantage 1.4 Released January 9, 2012 Includes: VR-Vantage Stealth 1.4 VR-Vantage IG 1.4 VR-Vantage XR 1.4 VR-Vantage PVD 1.4 VR-Vantage FreeView 1.4 VR-Vantage Toolkit 1.4
Maintenance support expires Jan. 31, 2014
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Built with: VR-Link 4.0.3, FLEXlm 11.8, Qt 4.6.3 (MSVC++ 8 and 9), Qt 4.7.3 (MSVC++ 10) HLA Support: MÄK RTI 4.x RPR FOM 1.0, 2.0 draft 6, 14, 17 (others with FOM mapper) DIS Support: Versions 4, 5, 6
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Hardware
|
PC |
PC |
Operating System
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Windows XP (32 bit only)/Vista/Windows 7 |
Red Hat Enterprise Linux WS 5 |
Compiler
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MS Visual C++ 8.0, 9.0 (32 bit and 64 bit), 10.0 (64 bit)
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default compiler |
VR-Vantage 1.3.1 Released August 16, 2011 Includes: VR-Vantage Stealth 1.3.1 VR-Vantage IG 1.3.1 VR-Vantage XR 1.3.1 VR-Vantage PVD 1.3.1 VR-Vantage FreeView 1.3.1 VR-Vantage Toolkit 1.3.1
Maintenance support expires Jan. 9, 2013
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Built with: VR-Link 3.13.2, Qt 4.6.3, FLEXlm 11.8 HLA Support: MÄK RTI 4.x RPR FOM 1.0, 2.0 draft 6, 14, 17 (others with FOM mapper) DIS Support: Versions 4, 5, 6
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Hardware
|
PC |
PC |
Operating System
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Windows XP/Vista/Windows 7 |
Red Hat Enterprise Linux WS 5 |
Compiler
|
MS Visual C++ 8.0, 9.0 (32 bit and 64 bit) |
default compiler |
VR-Vantage 1.3 Released May 11, 2011 Includes: VR-Vantage Stealth 1.3 VR-Vantage IG 1.3 VR-Vantage XR 1.3 VR-Vantage PVD 1.3 VR-Vantage FreeView 1.3 VR-Vantage Toolkit 1.3
Maintenance support expires Jan. 9, 2013
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Built with: VR-Link 3.13.2, Qt 4.6.3, FLEXlm 11.8 HLA Support: MÄK RTI 4.x RPR FOM 1.0, 2.0 draft 6, 14, 17 (others with FOM mapper) DIS Support: Versions 4, 5, 6
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Hardware
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PC |
Operating System
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Windows XP/Vista/Windows 7 |
Compiler
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MS Visual C++ 8.0, 9.0 (32 bit and 64 bit) |
VR-Vantage 1.2.1 Released January 4, 2011 VR-Vantage 1.2 Released June 4, 2010 Includes: VR-Vantage Stealth 1.2 VR-Vantage IG 1.2 VR-Vantage XR 1.2 VR-Vantage Toolkit 1.2
Maintenance support expires May 11, 2012
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Built with: VR-Link 3.13.2, Qt 4.5.0, FLEXlm 11.6 HLA Support: MÄK RTI 3.x RPR FOM 1.0, 2.0 draft 6, 14, 17 (others with FOM mapper) DIS Support: Versions 4, 5, 6
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Hardware
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PC |
PC |
Operating System
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Windows XP/Vista (8.0 only)/Windows 7 (8.0 only) |
Red Hat Enterprise Linux WS 4 Red Hat Enterprise Linux WS 5 |
Compiler
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MS Visual C++ 7.1 and 8.0 |
default compiler |
VR-Vantage 1.1 Released October 30, 2009
Includes: MÄK Stealth 7.1
Vantage IG 1.1
VR-Vantage Toolkit 1.1
No longer supported.
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Built with: VR-Link 3.13.2, Qt 4.5.0, FLEXlm 11.6 HLA Support: MÄK RTI 3.x RPR FOM 1.0, 2.0 draft 6, 14, 17 (others with FOM mapper) DIS Support: Versions 4, 5, 6
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Hardware
|
PC |
PC |
Operating System
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Windows XP/Vista (8.0 only) |
Red Hat Enterprise Linux WS 4 Red Hat Enterprise Linux WS 5 |
Compiler
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MS Visual C++ 7.1 and 8.0 |
default compiler |
VR-Vantage 1.0 Released March 31, 2009 Includes: MÄK Stealth 7.0 Vantage IG 1.0 VR-Vantage Toolkit 1.0
No longer supported.
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Built with: VR-Link 3.13, Qt 4.4.3, FLEXlm 11.6 HLA Support: MÄK RTI 3.x RPR FOM 1.0, 2.0 draft 6, 14, 17 (others with FOM mapper) DIS Support: Versions 4, 5, 6
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Hardware
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PC |
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Operating System
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Windows XP/Vista (8.0 only) |
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Compiler
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MS Visual C++ 7.1 and 8.0 |
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Read more...
Resources
Videos
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This video previews of some of the capabilities we are adding to our VR-Vantage visualization engine for version 1.6 - particularly in the area of marine visualization.
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<table border="0"> <tbody> <tr> <td><a href="/index.php?format=raw&option=com_youtubegallery&view=ytg&layout=video&id=31&Itemid=127" rel="{size:{x:860,y:480}, ajaxOptions:{evalScripts:true}}" class="modal"> <img src="images/stories/mak/resources/video/VR-F_Features_1.jpg" alt="VR-F_Features_1" height="100" width="150" /> </a></td> <td> <h4 style="padding-left: 30px;"><a href="/index.php?format=raw&option=com_youtubegallery&view=ytg&layout=video&id=31&Itemid=127" rel="{size:{x:860,y:480}, ajaxOptions:{evalScripts:true}}" class="modal">VR-Forces 4.1 - Streaming Features</a></h4> <p style="padding-left: 30px;">See how paged feature data works in VR-Forces 4.1. This applies to feature data from VR-TheWorld Server and also to local feature data.</p> </td> </tr> </tbody> </table> <table border="0"> </table>
User Guide VR-Vantage 1.5
VR-Vantage 1.4.1
Bonus Material VR-Vantage FreeView
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VR-Vantage FreeView is MÄK’s free terrain and model viewer, built on the VR-Vantage platform. With FreeView you can view your existing terrain databases and models. FreeView also allows you to experience the VR-Vantage user interface, VR-Vantage terrain composition capabilities, and the VR-TheWorld Online terrain server.
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vrvAudio Plugin
| vrvAudio is a plug-in for VR-Vantage 1.2 that allows you to add sound effects to your entities and interactions. It comes with a standard set of sounds for many commonly used entities, as well as explosions and fire effects. All sounds are easily configurable through an mtl file so one may add or modify sound effects as desired. |
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Webinar Downloads
Visualizing military exercises at various locations around the world can be challenging. Have you ever wanted to get a tactical view of a battle in a vast desert? Maybe check the status of your perimeter security cameras? Or get a picture of enemy locations in a dense urban setting? This webinar highlights the latest additions to the VR-Vantage product line, including the capabilities of VR-Vantage XR.
Finding the right solution for your 3D visualization has probably left you feeling a little like Goldilocks. This one doesn’t support your terrain format. That one isn’t documented. The other is based on old technology. What you need is a solution with the right fit. Dan Brockway, MÄK’s Director of Technical Marketing, will show you why VR-Vantage is the solution that fits – fits your simulation system, fits the way you work, and fits your budget.
FAQ
The VR-Vantage line of products includes 2D, 3D, out-the-window, and exaggerated reality visualization tools. This FAQ provides a detailed introduction to the products and describes MÄK’s Terrain Agile approach.
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