Stealth

3D Simulation Visualization - VR-Vantage Stealth

3D Information Station for the Virtual Battlefield

VR-Vantage Stealth is your 2D/3D information station. It has a 3D view for situational awareness, simulation debugging, or after action review; a 2D view to provide the “big picture” of a simulation; and an exaggerated reality (XR) mode to improve your understanding of the 3D view when the observer is not close to entities. The Stealth provides the most data about your networked virtual world, and presents it in a clear and accessible way.


VR-Vantage-Stealth_LCAC-and-carrier

VR-Vantage-Stealth_Line-of-sight-fan

VR-Vantage-Stealth_building-interior

VR-Vantage_GL-Studio_Cockpit


XR1-2_scaled_icons_makland_2010-9-10


Features

High Level

  • MÄK’s premier battlefield visualization application
  • Command & Control, After-Action Review, and concept demonstration
  • Includes all VR-Vantage Stealth and VR-Vantage Plan View Display features
  • Simultaneous 2D and 3D displays
  • Exaggerated reality (XR) view for enhanced situation awareness
  • 2D and 3D informational overlays
  • Game-like navigation
  • Terrain Agile – includ­ing streaming terrain
  • Built-in support for High Level Architecture (HLA) and Distributed Interactive Simulation (DIS)
  • Geocentric or projected terrains
  • Customizable through VR-Vantage Toolkit

Animations and Entity Effects

  • Contrails. A trailing effect for fixed-wing aircraft.
  • Explosions. Animations for exploding ordnance.
  • Fire and detonation lines. Fire events and detonation events are displayed with lines between the source and destination of the event.
  • Flames. Flame animations are displayed for destroyed objects.
  • Footprints. A trailing effect for humans.
  • Missile trails. A trailing effect for missiles.
  • Muzzle flash. Animation for ballistic guns, such as tank cannons and rifles.
  • Shadows. Entities can cast shadows on the ground.
  • Smoke plumes. Animation of smoke rising from a destroyed entity.
  • Tactical smoke. Display smoke plumes created when VR-Forces entities fire smoke ordnance.
  • Track histories. Display 2D or 3D ribbons that show the path a moving entity has taken.
  • Wakes. A trailing effect animation for surface entities.
  • Treadmarks. A trailing effect animation.

Performance

  • File caching. Terrain and model data is cached for quick loading.
  • Instancing. Models can share resources such as geometry and texture to improve performance.
  • Interest management. An implementation of HLA data distribution management that improves performance of simulation with many entities.
  • Statistics viewer. Performance statistics. Includes OSG statistics and VR-Vantage-specific statistics.

Third Party Library Support

  • DI-Guy characters. Human entities and some animals are displayed using Boston Dynamics, DI-Guy characters.
  • GL Studio cockpits. Cockpit displays for vehicles and aircraft created with GL Studio.
  • Silverlining environment. Lighting, clouds, moon, and sun are rendered using SilverLining software.
  • SpeedTrees. High quality trees using SpeedTree software.

Information Display

  • 2D entity labels. Name, entity type, and other entity information.
  • 3D entity labels. Name, entity type, and other entity information can be displayed on an overlay panel.
  • Compass display. A compass overlay shows the heading of the observer.
  • Height-above-terrain lines. Displays the height of aircraft and tactical graphics vertices that are above ground level.
  • Intervisibility. Visualizes line-of-sight relationships.
  • Measurement unit customization. Users can choose the measurement unit used in the GUI and dialog boxes, such as meters vs. feet and kilometers vs. miles.
  • Overlays. A way of organizing tactical graphics as if they were drawn on clear plastic overlays. VR-Vantage displays overlays sent from VR-Forces.
  • Radio communications lines. Squawk indicators and communications lines are displayed when radio messages are sent between entities.
  • Tactical graphics display. Displays tactical graphics, such as routes, waypoints, and areas, sent by VR-Forces or applications using the Remote Draw API.
  • Visualization of feature data. Display lines and points to represent features.

Entity Modeling

  • 2D icons. Entities are represented by MIL-STD 2525B icons. Users can chnage the icons used.
  • 3D colorized model set. Cartoon-like models used in XR observer mode.
  • 3D model set. Entities are displayed as realistic 3D models, with articulated parts.
  • Aggregate visualization. Aggregate entities are visualized using translucent volumes. Aggregate type is represented by 2D icons.
  • Emitter volumes. Displays electromagnetic emissions, such as radar, for entities in 2D and 3D.
  • GUI-based model mapping. Entity types are mapped to VR-Vantage element definitions using the GUI rather than text-based configuraiton files.
  • Icon scaling. Increase or decrease the size of 2D icons to reduce clutter and improve viewability of the display.
  • Model scaling. Increase or decrease the size of 3D models to improve visibility of models at the expense of realism.

Observer Management

  • Attach modes. You can attach the observer to entities so that it moves as the entity moves, maintaining the same relationship to the entity.
  • Inset views. Secondary windows that let you view several parts of the simulation at the same time.
  • Keyboard navigation. Navigate the virtual world from the keyboard using game-like keyboard mappings.
  • Mouse navigation. Pan and zoom the view and move the observer using the mouse.
  • Multiple observers. Configure multiple observers to quickly switch between different views and display configurations.
  • Saved views. Users can capture observer views and save them for reloading in later sessions.
  • Zoom observer. Magnify the view without moving the observer.

Terrain

  • Contour lines. Contour lines show the gradient of the terrain.
  • Grid lines. Terrain grid lines.
  • Streaming terrain. Supports streaming terrain using osgEarth.
  • Terrain agility. Create terrains using elevation, image, and feature data from many sources.
  • Terrain coloring by elevation. change the color of the terrain based on its elevation.
  • Terrain scaling. Exaggerate the scale of the terrain to display terrain relationships that might not be obvious in a realistic display.
  • Wireframe display. Display the terrain polygons.
  • Ground clamping. In cases where the VR-Vantage terrain is not well synchronized between exercise participants, entities can be clamped to the terrain.

Miscellaneous

  • Audio effects. You can map WAVE files to entities and detonation events.
  • Ephemeris model. The ambient lighting in the scene varies with the time of day and date.
  • Persistent settings. VR-Vantage remembers many display settings from one session to the next.
  • Remote graphics. VR-Vantage displays graphics sent by remote applications using the VR-Vantage Remote Draw API.
  • Saved display engine configurations. Users can save and reload display engine configurations, which specify the windows, channels, and observers.
  • Scenes. Collectively, the environment, time of day, and optionally, the terrain.
  • Sensors. Simulates how the scene would look through night vision goggles or infrared.
  • Stereoscopic display. Supports active stereo, anaglyphic stereo, and polarized stereo.
  • Streaming video. Outputs a video stream of the display window in formats such as MPEG and GStreamer.
  • Trajectory smoothing. Calculates a smooth transition between a dead-reckoned location and the actual location following an entity update.
  • View control support. Change the observer view in response to remote messages that use the VR-Vantage Control Toolkit.


Specs

MÄK Stealth Versions

Stealth 7.0 Released March 31, 2009


MÄK Stealth (version 7.0 and above) is now a component of VR-Vantage.

 

Stealth 6.2 Released April 7, 2008

                Maintenance support expires December 31, 2010

Built with: FLEXlm 11.4, VR-Link 3.11.1, Vega Prime 2.2, Qt 4.3.3
HLA Support: MÄK RTI 3.2; Linux version requires MÄK RTI 3.1.2 or later
RPR FOM 0.5, 0.7, 0.8, 1.0, 2.0 (draft 6, 14, and 17) (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC PC

Operating System

Windows XP Red Hat Enterprise Linux WS 4

Compiler

MS Visual C++ 7.1 and 8.0 default compiler

 

Stealth 6.1 Released June 12, 2007

                         Maintenance support expires April 7, 2009

Built with: FLEXlm 10.8, VR-Link 3.10.1, Vega Prime 2.1.2, Qt 3.3.5
HLA Support: MÄK RTI 3.1.1; Linux version requires MÄK RTI 3.1.2
RPR FOM 0.5, 0.7, 0.8, 1.0, 2.0 (draft 6, 14, and 17) (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC PC

Operating System

Windows XP Red Hat Enterprise Linux WS 4

Compiler

MS Visual C++ 7.1 default compiler

 

Stealth 6.0.1 Released November 27, 2006
Stealth 6.0 Released June 30, 2006

                          No longer supported.

Built with: FLEXlm 9.2, VR-Link 3.9.6, Vega Prime 2.0.2, Qt 3.3.5
HLA Support: MÄK RTI 3.0
RPR FOM 0.5, 0.7, 0.8, 1.0, 2.0 (draft 6, 14, and 17) (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC PC

Operating System

Windows 2000/XP Red Hat Enterprise Linux WS 3

Compiler

MS Visual C++ 7.1 gcc 3.2.3

 

Stealth 5.4.1 Released January 12, 2006

                        No longer supported.

Built with: FLEXlm 9.2, VR-Link 3.9.3, Vega Prime 1.2.2, Qt 3.3.1
HLA Support: MÄK RTI 2.3.3, DMSO RTI NG v6
RPR FOM 0.5, 0.7, 0.8, 1.0, 2.0 (draft 6, 14, and 17) (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC PC

Operating System

Windows 2000/XP Red Hat Linux 8.0

Compiler

MS Visual C++ 6.0 SP5 gcc 3.2

 

Stealth 5.4 Released August 15, 2005

                         No longer supported.

Built with: FLEXlm 9.2, VR-Link 3.9.3, Vega Prime 1.2.2, Qt 3.3.1
HLA Support: MÄK RTI 2.3.3, DMSO RTI NG v6
RPR FOM 0.5, 0.7, 0.8, 1.0, 2.0 (draft 6, 14, and 17) (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC PC

Operating System

Windows 2000/XP Red Hat Linux 8.0

Compiler

MS Visual C++ 6.0 SP5 gcc 3.2

 

Stealth 5.3.1 Released February 25, 2005

                         No longer supported.

Built with: FLEXlm 9.2, VR-Link 3.9.3, Vega Prime 1.2.2, Qt 3.3.1
HLA Support: MÄK RTI 2.3.3, DMSO RTI NG v6
RPR FOM 0.5, 0.7, 0.8, 1.0, 2.0 (draft 6, 14, and 17) (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC PC

Operating System

Windows 2000/XP Red Hat Linux 8.0

Compiler

MS Visual C++ 6.0 SP5 gcc 3.2

 

Stealth 5.3 Released February 2, 2005

                         No longer supported.

Built with: FLEXlm 9.2, VR-Link 3.9.3, Vega Prime 1.2.2, Qt 3.3.1
HLA Support: MÄK RTI 2.3.3, DMSO RTI NG v6
RPR FOM 0.5, 0.7, 0.8, 1.0, 2.0 (draft 6, 14, and 17) (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC PC

Operating System

Windows 2000/XP Red Hat Linux 8.0

Compiler

MS Visual C++ 6.0 SP5 gcc 3.2

 

Stealth 5.2, 5.2a (Windows only) Released March 29, 2004

                         No longer supported.

Built with: FLEXlm 9.2, VR-Link 3.9.1; 3.9.1a for IRIX, Vega Prime 1.2.1, Qt 3.1.2
HLA Support: MÄK RTI 2.1, DMSO RTI NG v6
RPR FOM 0.5, 0.7, 0.8, 1.0, 2.0 (draft 6, 14, and 17) (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC PC

Operating System

Windows 2000/XP Red Hat Linux 8.0

Compiler

MS Visual C++ 6.0 SP5 gcc 3.2

 

Stealth 5.1a-ngc Released October 20, 2003

                         No longer supported.

Built with: FLEXlm 6.0, VR-Link 3.8.1-ngc
HLA Support: MÄK RTI 2.0.3-ngc, DMSO RTI NG v4, v6
RPR FOM 0.5, 0.7, 0.8, 1.0, 2.0 (draft 6, 14, and 17) (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC PC

Operating System

Windows 2000/XP Red Hat Linux 8.0

Compiler

  gcc 3.2

 

Stealth 5.0-ngc Released July 31, 2003

                         No longer supported.

Built with: FLEXlm 6.0, VR-Link 3.8.1-ngc for Linux, VR-Link 3.7-ngc
HLA Support: MÄK RTI 1.3.5-ngc, DMSO RTI NG v1, v2, v3
RPR FOM 0.5, 0.7, 0.8, 1.0, 2.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC PC SGI-MIPS

Operating System

Windows 95/98/2000/NT 4.0 Red Hat Linux 6.0 IRIX 6.5 n32

Compiler

OpenGL,D3D, or Glide gcc version egcs 1.1.2 Uses OpenGL & Performer 2.2, AudioWorks2 1.5.1

 

Stealth 4.2-ngc Released November 25, 2002

                         No longer supported.

Built with: FLEXlm 6.0 for SGI-MIPS and PC; FLEXlm 6.1 for Linux
HLA Support: MÄK RTI 1.3.4-ngc, DMSO RTI NG v1, v2, v3
RPR FOM 0.5, 0.7, 0.8, 1.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC PC SGI-MIPS

Operating System

Windows 95/98/NT 4.0 Red Hat Linux 6.0 IRIX 6.5 n32

Compiler

OpenGL and Glide gcc version egcs 1.1.2 Uses OpenGL & Performer 2.2, AudioWorks2 1.5.1

 

Stealth 4.1-ngc Released October 19, 2001

                         No longer supported.

Built with: FLEXlm 6.0 for SGI-MIPS and PC; FLEXlm 6.1 for Linux
HLA Support: MÄK RTI 1.3.4-ngc, DMSO RTI NG v1, v2, v3
RPR FOM 0.5, 0.7, 0.8, 1.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC PC SGI-MIPS

Operating System

Windows 95/98/NT 4.0 Red Hat Linux 6.0 IRIX 6.5 n32

Compiler

OpenGL and Glide gcc version egcs 1.1.2 Uses OpenGL & Performer 2.2, AudioWorks2 1.5.1

 

Stealth 4.0-ngc Released June 22, 2001

                         No longer supported.

Built with: FLEXlm 6.0 for SGI-MIPS and PC; FLEXlm 6.1 for Linux
HLA Support: MÄK RTI 1.3.4-ngc, DMSO RTI NG v1, v2, v3
RPR FOM 0.5, 0.7, 0.8, 1.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC PC SGI-MIPS

Operating System

Windows 95/98/NT 4.0 Red Hat Linux 6.0 IRIX 6.5 n32

Compiler

OpenGL and Glide gcc version egcs 1.1.2 Uses OpenGL & Performer 2.2, AudioWorks2 1.5.1

 

Stealth 3.6-ngc Released October 23, 2000

                         No longer supported.

Built with: FLEXlm 6.0 for SGI and PC; FLEXlm 6.1 for Linux
HLA Support: MÄK RTI 1.3.3-ngc, DMSO RTI NG v1, v2, v3
RPR FOM 0.5, 0.7, 0.8, 1.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC PC SGI-MIPS

Operating System

Windows 95/98/NT 4.0 Red Hat Linux 6.0 IRIX 6.5 n32

Compiler

OpenGL and Glide gcc version enGL & Performer 2.2
AudioWorks2 1.5.1

 

Stealth 3.5-ngc Released January 28, 2000

                         No longer supported.

Built with: FLEXlm 6.0
HLA Support: MÄK RTI 1.3.2-ngc, DMSO RTI NG
RPR FOM 0.5, 0.7, 0.8, 1.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC SGI-MIPS

Operating System

Windows 95/98/NT 4.0 IRIX 6.5

Compiler

OpenGL and Glide Uses OpenGL & Performer 2.2
AudioWorks2 1.5.1

 

Stealth 3.4 Released May 12, 1999

                         No longer supported.

Built with: FLEXlm 6.0
HLA Support: MÄK RTI 1.3.2-ngc, DMSO RTI 1.3v4, 1.3v5, 1.3v6
RPR FOM 0.5, 0.7, 0.8 (Other FOMs via FOM mapper)
DIS Support: Versions 3, 4, 5, 6

Hardware

PC SGI-MIPS

Operating System

Windows 95/98/NT 4.0 IRIX 6

Compiler

OpenGL and Glide Uses OpenGL & Performer 2.2
AudioWorks2 1.5.1

 

Stealth 3.3 Released October 29, 1998

                         No longer supported.

Built with: FLEXlm 6.0
HLA Support: MÄK RTI 1.3, DMSO RTI 1.3v4
RPR FOM 0.5
DIS Support: Versions 3, 4, 5, 6

Hardware

PC SGI-MIPS

Operating System

Windows 95/98/NT 4.0 IRIX 6

Compiler

OpenGL and Glide Uses OpenGL & Performer 2.2
AudioWorks2 1.5.1

 

Stealth 3.2.1  No longer supported.

Built with: FLEXlm 5.12
HLA Support: MÄK RTI 1.0.3, DMSO RTI 1.0v3
RPR FOM 0.3
DIS Support: Versions 3, 4, 5, 6

Hardware

PC

Operating System

Windows 95/98/NT 4.0

Compiler

OpenGL and Glide

 

Stealth 3.2 Released June 2, 1998

                         No longer supported.

Built with: FLEXlm 6.0
HLA Support: MÄK RTI 1.0.3, DMSO RTI 1.0v3
RPR FOM 0.3
DIS Support: Versions 3, 4, 5, 6

Hardware

SGI-MIPS

Operating System

IRIX 6

Compiler

Uses OpenGL & Performer 2.2
AudioWorks2 1.3

 

Stealth 3.1.1  No longer supported.

Built with: FLEXlm 5.1x
HLA Support: DMSO RTI 1.0v3
RPR FOM 0.1.6
DIS Support: Versions 3, 4, 5, 6

Hardware

SGI-MIPS

Operating System

IRIX 6

Compiler

Uses OpenGL & Performer 2.2
AudioWorks2 1.3

 

Stealth 3.1  No longer supported.

Built with: FLEXlm 5.1x
HLA Support: DMSO RTI 1.0v3
RPR FOM 0.1.6
DIS Support: Versions 3, 4, 5, 6

Hardware

SGI-MIPS

Operating System

IRIX 6*
IRIX 5.3**

Compiler

Uses OpenGL & AudioWorks2 1.3
*Performer 2.2
**Performer 2.0

 

Stealth 2.4.6   Released May 30, 1997
                        No longer supported.

Built with:
HLA Support: N/A
DIS Support: Versions 3, 4, 5

Hardware

PC

Operating System

Windows 95/98/NT 4.0

Compiler

OpenGL and Glide

 

Stealth 2.4.x   No longer supported.

Built with:
HLA Support: N/A
DIS Support: 2.0.4 (IEEE 1278.1), 2.0.3

Hardware

SGI-MIPS

Operating System

IRIX 6.2*
IRIX 5.3**
IRIX 5.2***

Compiler

Uses OpenGL & AudioWorks2 1.3, 1.2.1
*Performer 2.1
**Performer 2.0
***Performer 1.2


Resources

Videos

VR-V_video_pic

VR-Vantage Marine Capabilities

This video previews of some of the capabilities we are adding to our VR-Vantage visualization engine for version 1.6 - particularly in the area of marine visualization.


<table border="0">
    <tbody>
        <tr>
            <td><a href="/index.php?format=raw&amp;option=com_youtubegallery&amp;view=ytg&amp;layout=video&amp;id=31&amp;Itemid=127" rel="{size:{x:860,y:480}, ajaxOptions:{evalScripts:true}}" class="modal"> <img src="images/stories/mak/resources/video/VR-F_Features_1.jpg" alt="VR-F_Features_1" height="100" width="150" /> </a></td>
            <td>
                <h4 style="padding-left: 30px;"><a href="/index.php?format=raw&amp;option=com_youtubegallery&amp;view=ytg&amp;layout=video&amp;id=31&amp;Itemid=127" rel="{size:{x:860,y:480}, ajaxOptions:{evalScripts:true}}" class="modal">VR-Forces 4.1 - Streaming Features</a></h4>
                <p style="padding-left: 30px;">See how paged feature data works in VR-Forces 4.1. This applies to feature data from VR-TheWorld Server and also to local feature data.</p>
            </td>
        </tr>
    </tbody>
</table>
<table border="0">
</table>


Bonus Material

VR-Vantage FreeView

VR-Vantage FreeView is MÄK’s free terrain and model viewer, built on the VR-Vantage platform. With FreeView you can view your existing terrain databases and models. FreeView also allows you to experience the VR-Vantage user interface, VR-Vantage terrain composition capabilities, and the VR-TheWorld Online terrain server.



vrvAudio Plugin

vrvAudio is a plug-in for VR-Vantage 1.2 that allows you to add sound effects to your entities and interactions. It comes with a standard set of sounds for many commonly used entities, as well as explosions and fire effects. All sounds are easily configurable through an mtl file so one may add or modify sound effects as desired.
MSVC++7.1 read_more_arrow
MSVC++8.0 read_more_arrow


Webinar Downloads

VR-Vantage World Tour

Visualizing military exercises at various locations around the world can be challenging.  Have you ever wanted to get a tactical view of a battle in a vast desert?  Maybe check the status of your perimeter security cameras? Or get a picture of enemy locations in a dense urban setting? This webinar highlights the latest additions to the VR-Vantage product line, including the capabilities of VR-Vantage XR.

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Simulating the 3D World – The VR-Vantage Solution Or Goldilocks and the Visualization Solutions

Finding the right solution for your 3D visualization has probably left you feeling a little like Goldilocks. This one doesn’t support your terrain format. That one isn’t documented. The other is based on old technology. What you need is a solution with the right fit. Dan Brockway, MÄK’s Director of Technical Marketing, will show you why VR-Vantage is the solution that fits – fits your simulation system, fits the way you work, and fits your budget.

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FAQ

VR-Vantage - MÄK's Visualization Products

The VR-Vantage line of products includes 2D, 3D, out-the-window, and exaggerated reality visualization tools. This FAQ provides a detailed introduction to the products and describes MÄK’s Terrain Agile approach.

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Successes

DRDC Toronto Relies on MÄK Tools for Hercules Transport

drdc_logo

"The MÄK tools are easy to use and networkable, allowing us to seamlessly connect other HLA-compatible systems to provide a valuable learning experience for aircraft personnel."

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Ben-Gurion University Human Factors Engineering Center Chooses VT MÄK Products

logo_bgu2

“Only a COTS solution like the one offered by MÄK could meet the budget constraints of our project. It was the perfect all-in-one solution at the right price.”

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BAE Systems, CNIR Saves 6 to 12 Months of Development Time Using MÄK Tools

"MÄK’s products saved us the time of building our own custom applications without sacrificing any of our simulation requirements. It would have taken anywhere from six months to a year to develop the capability we wanted on our own. MÄK’s off the shelf products have provided a well-developed solution that still allows us the flexibility to customize it as we see fit."

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Honeywell SMARTlab Uses MÄK Tools for Simulation Based Acquisition

"Our tools gave the SMARTeam the ability to quickly create a simulation, from scenario development through data collection."

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