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Simulation Partner Products

Helping MÄK provide your complete solution

We've partnered with other expert simulation software companies to build a strong ecosystem of partner products. We have integrated many MÄK products with our partner products offering you even more flexibility and efficiency. Take a look through our Simulation partner products today!

MÄK Simulation Partners

Take a peek below to see which partner product fits your simulation needs.

Communications Modeling


Communications Modeling - QualNet & EXata 


Network Centric Forces – Battlefield Scenarios and Network Conditions Combined for Accurately Simulating Network Centric Warfare

By Scalable Network Technologies


The QualNet® communications simulation platform (QualNet) is a planning, testing, and training tool that mimics the behavior of a real communications network. It provides a cost-effective, lab-based risk reduction, network simulation technology for developing, deploying and managing network-centric systems throughout their entire lifecycle. QualNet provides a comprehensive environment for designing protocols, creating and animating network scenarios, and analyzing their performance. It delivers real-world fidelity, accuracy, and precision through high-fidelity models that are optimized for productivity and efficiency. Users can evaluate the basic behavior of a network, and test combinations of network features that are likely to work, providing solutions to mission-critical and business-critical problems and enabling sophisticated design and analysis of communication networks.


The EXata communications simulation platform (EXata) is a comprehensive suite of tools for emulating large wired and wireless networks. It uses network emulation and simulation to predict the behavior and performance of networks to improve their design, operation, and management. EXata provides a cost-effective and easy-to-use alternative to physical testbeds that typically have high equipment costs, complex setup requirements, and limited scalability. It uses a software virtual network (SVN) to digitally represent the entire network, the various protocol layers, antennas, and devices. The system can interoperate, at one or more protocol layers, with real radios and devices to provide hardware-in-the-loop capabilities. EXata can also be connected to systems with real applications, which run on the SVN just as they would run on real networks. By evaluating what works best early in the design cycle, the cost of modifying a system can be greatly reduced. This also sets realistic expectations of what the communications network will deliver providing much-needed predictability.
The addition of the Cyber Library allows you to evaluate communications models for their resiliency or vulnerability to cyber attack. The Cyber Library implements a broad range of attack characteristics which can be focused in a variety of ways against a software virtual network. Dynamically launch cyber warfare features on a model, including eavesdropping, radio jamming attacks, distributed denial of service (DDoS) attacks, and a variety of attacks detectable with 3rd party network intrusion detection software (NIDS) like snort. Attacks can be targeted on specialized networks like wireless, wired, mobile ad-hoc (MANET) and tactical networks. Users can then analyze their impact on the network itself, the applications and the end-users.



Network Defense Trainer (NDT)

Cyber attacks have been increasing significantly in both number and complexity, prompting the need for better training of cyber defense analysts. To conduct effective training for cyber situation awareness and cyber assessment, it becomes essential to design realistic training scenarios with scalability.

SCALABLE developed Network Defense Trainer (NDT) to address the increased instances and impact on the network. NDT integrates cyberspace operations and traditional kinetic warfare into full, instrumented, synthetic cyber warfare training environments. This allows cyber warriors, network administrators and command and staff to train as they would fight, improving their awareness, reaction time and ability to take corrective action to work through degraded cyber environments and successfully complete missions. 

Human-Machine Interface Modeling & Visualization

Human-Machine-Interface Modeling & Visualization – GL Studio



GL Studio is a powerful suite of tools that enables developers to build high-fidelity graphics and fully interactive controls into their software products, enhancing the level of realism and sophistication of their development efforts.

Through its powerful, intuitive design, programmers in any industry can use GL Studio to create state-of-the-art, reusable 2D or 3D graphical user interfaces for operating, maintaining, or replicating even the most complex systems. These include military/civil aircraft cockpit displays, automotive dashboards, process/flow controls, medical displays, and communications equipment.


The GL Studio Developer is comprised of the editor and code generators. The editor provides the framework for creating or importing the graphical elements and behaviors that drive the application. GL Studio supports a plug-in architecture for extending the tools core capabilities. These extensions include additional code generators and add-on toolkits that expand functionality to match specific HMI requirements.

The editor offers a host of core features for rapidly creating 2D or 3D geometry in a WYSIWYG development environment, alleviating the need to write cumbersome OpenGL code. These features are logically organized in the editor for ease of use. Geometry creation features include basic tools for drawing, grouping, ordering, and texturing. The editor also has the ability to import 3D content from industry standard file formats. Geometry is quickly converted into devices such as knobs, push buttons, switches, and odometers using out-of-the-box geometry conversion tools. Customized behaviors are added using high-level ANSI Standard C++ or Java calls. Designs are implemented using the code generator capabilities.


High Fidelity Aircraft and Helicopter Flight Dynamics

High Fidelity Aircraft and Helicopter Flight Dynamics Model - RTDynamics

By RTDynamics


FixedWingLib CGF offers high-fidelity maneuvers for air combat, close air support, and other real-world military and civil manned and unmanned fixed wing operations. Developers can use FixedWingLib CGF aircrafts and maneuvers in their simulation scenarios and they can build new high-precision maneuvers by using the maneuver controllers from the real-time C++ library.

FixedWingLib offers more than the typical SAF, CGF solutions or physics engines, by adding:

  • high level navigational maneuvers (fly to point, waypoint following, loiter around point and more)
  • air combat maneuvers (wingman, Immelmann, formation flying)
  • direct pitch, roll, throttle and air brake control
  • extensible controllers to create new maneuvers
  • standalone C++ library
  • very fast real-time simulation performance up to 80 aircrafts on a regular PC
  • 6 DOF flight dynamics

New capabilities include:

  • Fly with a joystick or with full set of pilot controls incl. air brakes, landing gears etc.
  • Realistic landings and take-offs
  • Control g-load, vertical speed and roll rate for all standard VR-Forces tasks
  • Wind and turbulence
  • New tasks such as “Fly Banked Coordinated Turn” and “Fly Desired Direction Speed Altitude Hold”
  • New combat maneuver tasks such as “immelmann”, “pursuit” or “high yoyo”
  • Dive bombing
  • Formation flying
  • Dogfight (via Lua scripting)
  • Terrain following and terrain avoidance
  • Building new maneuvers with Lua by using the low level controllers of FixedWingLib as building blocks

Developers can use the SDK to customize the plug-in or add the capabilities above to their own VR-Forces applications. Entities can be reconfigured to model a certain type of fixed-wing aircraft.

EWAWS for VR-Forces

EWAWS VR-Forces plug-in is for end-users and developers who would like to do physics-based simulation of electronic warfare systems and missiles. EWAWS adds a number of new components to VR-Forces, which can be used on any VR-Forces entity.

New components (all physics based) include:

  • Sensors: Radar, IR, Laser
  • Weapon Systems: IR/radar/laser guided missiles, cruise missiles, smart bombs, dumb bombs, artillery shells
  • EW systems: jammer, chaff, flare,DIRCM, towed decoy

New tasks include:

  • RTD Fire at target
  • RTD Launch countermeasures
  • RTD Extend towed decoy
  • RTD Enable Jammer
  • RTD Enable DIRCM
  • RTD Lase target
  • RTD Fly turn

Components can be reconfigured to model a certain type of electronic warfare equipment or missile.

RotorLib for VR-Forces

RotorLib for VR-Forces is a complete helicopter dynamics middleware for tactical simulations, flight training devices, and engineering simulators. 

RotorLib VR-Forces plug-in is for end-users and developers who would like to increase the level of fidelity of rotary-wing entities in their simulations, as well as to simulate rotary-wing entity operations.

Capabilities include:

  • Fly with a joystick in easy or advanced modes
  • Realistic landings and take-offsNew tasks such as “Stop and Hover”, “Velocity Control” and “Attitude Control”
  • Terrain following
  • Building new maneuvers with Lua by using the low level controllers of RotorLib

Developers can also use the SDK to customize the plug-in or add the capabilities above to their own VR-Forces applications. Entities can be reconfigured to model a certain type of rotary-wing aircraft.

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Physics-Based Vehicle Dynamics