VR-Forces

Computer Generated Forces - VR-Forces

The Complete Simulation Solution

VR-Forces is a powerful and flexible simulation environment for scenario generation. It has all the necessary features for use as a tactical leadership trainer, threat generator, behavior model testbed, or Computer Generated Forces (CGF) application.

Simple Scenario Editing

VR-Forces Computer Generated Forces provides an intuitive GUI that allows you to build scenarios by positioning forces, creating routes and waypoints, and assigning tasks or plans with a simple point and click. You can lay down the basic outline on a 2D tactical map, and then switch to the 3D scenario editing mode to accurately position entities within a complex urban envi­ronment. Turn on XR mode to gain a big picture understanding of your scenario, without losing your 3D perspective. Bring up a 3D inset view for any entity to see the world from its perspective.

Powerful Simulation Engine

VR-Forces comes with simulation models for a wide variety of battlefield entities and weapon systems. During scenario execution, VR-Forces vehicles and human entities interact with the terrain, follow roads, move in convoys, avoid obstacles, communi­cate over simulated radios, detect and engage enemy forces, and calculate damage. Through multi-resolution modeling, VR-Forces can switch between aggregate and entity level movement models “on-the-fly” based on scenario events such as sensor detection or area of interest.

VR-Forces_typical-configurations


Features

High Level

  • C++ toolkit to extend or embed in customer application
  • Distributed simulation engine with remote GUI control
  • Aggregate unit and entity modeling
  • Correlated simulation and visualization
  • HLA and DIS compliant
  • Terrain Agile, including streaming terrain
  • Batch mode for analysis
  • Real-time and non-real-time operation
  • GUI-based entity and parameter editors
  • Distributed architecture for greater scalability
  • Plan view (2D), stealth (3D), and exaggerated reality (XR) views
  • Entity-specific and global planning.
  • Lua scripting for complex tasks
  • Helpful utilities: Entity Editor, OPD Editor, Scenario Merge, Terrain Database Tool

 

CGF Features

Entity tasking:

  • Movement tasks for ground, surface, air, subsurface entities, such as Move to Location, Move to Waypoint, Patrol Along Route
  • Aircraft-specific movement, such as Fly Altitude, Fly Heading, takeoff and landing
  • Engagement tasks, such as Fire Cruise Missile, Lase Target, Fire at Target
  • Communication tasks, such as Send Text Message and Send Radio Task.

Entity state management. Instantly set entity state, such as heading, altitude, speed, resources, rules of engagement, and formation.

Entity planning. Plans are created through the GUI and can include:

  • All tasks.
  • All set state commands
  • Conditional tests, such as Entity in Area, Entity Altitude, and Entity Destroyed
  • Looping
  • Global commands, such as create entity, create tactical graphics, send entity plan.
  • User-defined Lua tasks

Indirect fire. Artillery fire and ballistic missile fire controlled independently of entities.

Tactical graphics. Create points, lines, routes, areas, text, and other graphics for informational purposes and to guide entity behaviors.

Overlays. Organize tactical graphics in layers for easy management

Aggregate modeling:

  • Preconfigured aggregates.
  • Ability to add preconfigured aggregates
  • Ability to create new formations
  • True and psuedo-aggregate state modeling. That is, aggregates can be represented by all the individual members or by a single notional entity.
  • Automatic aggregation and disaggregation of aggregate state to facilitate entity movement, combat engagement, and screen management.

Entity Editor for easily managing entity models and parameters.

OPD Editor for complete management of all entity parameters.

Spot reports and fog-of-war

Manage force hostility relationships

Launch chaff and flare counter measures

Launch tactical smoke

Environment. Set weather conditions and time-of-day.

Scripted tasks. Create new tasks using the Lua scripting language using basic task building blocks.

Scenario Merge tool to merge scenarios created by individual members of a project team.

 

GUI Features (from VR-Vantage)

  • Animations and Entity Effects
  • Contrails. A trailing effect for fixed-wing aircraft.
  • Explosions. Animations for exploding ordnance.
  • Fire and detonation lines. Fire events and detonation events are displayed with lines between the source and destination of the event.
  • Flames. Flame animations are displayed for destroyed objects.
  • Footprints. A trailing effect for humans.
  • Missile trails. A trailing effect for missiles.
  • Muzzle flash. Animation for ballistic guns, such as tank cannons and rifles.
  • Shadows. Entities can cast shadows on the ground.
  • Smoke plumes. Animation of smoke rising from a destroyed entity.
  • Tactical smoke. Display smoke plumes created when VR-Forces entities fire smoke ordnance.
  • Track histories. Display 2D or 3D ribbons that show the path a moving entity has taken.
  • Wakes. A trailing effect animation for surface entities.
  • Treadmarks. A trailing effect animation.

Performance

  •  File caching. Terrain and model data is cached for quick loading.
  • Instancing. Models can share resources such as geometry and texture to improve performance.
  • Interest management. An implementation of HLA data distribution management that improves performance of simulation with many entities.
  • Statistics viewer. Performance statistics. Includes OSG statistics and VR-Vantage-specific statistics.

Third Party Library Support

  • DI-Guy characters. Human entities and some animals are displayed using Boston Dynamics, DI-Guy characters.
  • GL Studio cockpits. Cockpit displays for vehicles and aircraft created with GL Studio.
  • Silverlining environment. Lighting, clouds, moon, and sun are rendered using SilverLining software.
  • SpeedTrees. High quality trees using SpeedTree software.

Information Display

  • 2D entity labels. Name, entity type, and other entity information.
  • 3D entity labels. Name, entity type, and other entity information can be displayed on an overlay panel.
  • Compass display. A compass overlay shows the heading of the observer.
  • Height-above-terrain lines. Displays the height of aircraft and tactical graphics vertices that are above ground level.
  • Intervisibility. Visualizes line-of-sight relationships.
  • Measurement unit customization. Users can choose the measurement unit used in the GUI and dialog boxes, such as meters vs. feet and kilometers vs. miles.
  • Overlays. A way of organizing tactical graphics as if they were drawn on clear plastic overlays. VR-Vantage displays overlays sent from VR-Forces.
  • Radio communications lines. Squawk indicators and communications lines are displayed when radio messages are sent between entities.
  • Tactical graphics display. Displays tactical graphics, such as routes, waypoints, and areas, sent by VR-Forces or applications using the Remote Draw API.
  • Visualization of feature data. Display lines and points to represent features.

Entity Modeling

  • 2D icons. Entities are represented by MIL-STD 2525B icons. Users can chnage the icons used.
  • 3D colorized model set. Cartoon-like models used in XR observer mode.
  • 3D model set. Entities are displayed as realistic 3D models, with articulated parts.
  • Aggregate visualization. Aggregate entities are visualized using translucent volumes. Aggregate type is represented by 2D icons.
  • Emitter volumes. Displays electromagnetic emissions, such as radar, for entities in 2D and 3D.
  • GUI-based model mapping. Entity types are mapped to VR-Vantage element definitions using the GUI rather than text-based configuraiton files.
  • Icon scaling. Increase or decrease the size of 2D icons to reduce clutter and improve viewability of the display.
  • Model scaling. Increase or decrease the size of 3D models to improve visibility of models at the expense of realism.

Observer Management

  • Attach modes. You can attach the observer to entities so that it moves as the entity moves, maintaining the same relationship to the entity.
  • Inset views. Secondary windows that let you view several parts of the simulation at the same time.
  • Keyboard navigation. Navigate the virtual world from the keyboard using game-like keyboard mappings.
  • Mouse navigation. Pan and zoom the view and move the observer using the mouse.
  • Multiple observers. Configure multiple observers to quickly switch between different views and display configurations.
  • Saved views. Users can capture observer views and save them for reloading in later sessions.
  • Zoom observer. Magnify the view without moving the observer.

Terrain

  • Contour lines. Contour lines show the gradient of the terrain.
  • Grid lines. Terrain grid lines.
  • Streaming terrain. Supports streaming terrain using osgEarth.
  • Terrain agility. Create terrains using elevation, image, and feature data from many sources.
  • Terrain coloring by elevation. change the color of the terrain based on its elevation.
  • Terrain scaling. Exaggerate the scale of the terrain to display terrain relationships that might not be obvious in a realistic display.
  • Wireframe display. Display the terrain polygons.
  • Ground clamping. In cases where the VR-Vantage terrain is not well synchronized between exercise participants, entities can be clamped to the terrain.

Miscellaneous

  • Audio effects. You can map WAVE files to entities and detonation events.
  • Ephemeris model. The ambient lighting in the scene varies with the time of day and date.
  • Persistent settings. VR-Vantage remembers many display settings from one session to the next.
  • Remote graphics. VR-Vantage displays graphics sent by remote applications using the VR-Vantage Remote Draw API.
  • Saved display engine configurations. Users can save and reload display engine configurations, which specify the windows, channels, and observers.
  • Scenes. Collectively, the environment, time of day, and optionally, the terrain.
  • Sensors. Simulates how the scene would look through night vision goggles or infrared.
  • Stereoscopic display. Supports active stereo, anaglyphic stereo, and polarized stereo.
  • Streaming video. Outputs a video stream of the display window in formats such as MPEG and GStreamer.
  • Trajectory smoothing. Calculates a smooth transition between a dead-reckoned location and the actual location following an entity update.
  • View control support. Change the observer view in response to remote messages that use the VR-Vantage Control Toolkit.

VR-Forces Toolkit

  • Simulation API. The primary API for the back-end. Does all simulation processing.

  • Remote Control API. Allows an application to control the simulation engine. The VR-Forces front-end uses the Remote Control API to communicate with the back-end.
  • GUI API. Essentially the VR-Vantage API with additional classes for VR-Forces.
  • Terrain API. Manages all terrain activity such as terrain intersections, paging terrain, streaming terrain.
  • Many examples of how to modify the front-end and back-end.

Specs

VR-Forces Versions

VR-Forces Versions

 VR-Forces 4.1.1 Released April 10, 2013

Release Notes: VR-Forces 4.1.1 Release Notes

Built with: FLEXlm 11.8, VR-Link 4.0.5, Qt 4.7.4
HLA Support: MÄK RTI 4.1.1
RPR FOM 1.0, 2.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC PC

Operating System

Windows XP (32 bit only), Windows 7, Vista

Red Hat Enterprise Linux 5

Compiler

MS Visual C++ 8.0

MS Visual C++ 10.0 32 bit and 64 bit

Default compiler (32 bit)

 VR-Forces 4.1 Released January 31, 2013

Release Notes: VR-Forces 4.1 Release Notes

Built with: FLEXlm 11.8, VR-Link 4.0.5, Qt 4.7.4
HLA Support: MÄK RTI 4.1.1
RPR FOM 1.0, 2.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC PC

Operating System

Windows XP (32 bit only), Windows 7, Vista

Red Hat Enterprise Linux 5

Compiler

MS Visual C++ 8.0

MS Visual C++ 10.0 64 bit

Default compiler (32 bit)

 VR-Forces 4.0.4 Released July 2, 2012

Release Notes: VR-Forces 4.0.4 Release Notes

Maintenance support expires January 31, 2014

Built with: FLEXlm 11.8, VR-Link 4.0.5, Qt 4.7.4
HLA Support: MÄK RTI 4.0.4
RPR FOM 1.0, 2.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC PC

Operating System

Windows XP (32 bit only), Windows 7, Vista

Red Hat Enterprise Linux 5

Compiler

MS Visual C++ 8.0

MS Visual C++ 9.0 32 bit and 64 bit
MS Visual C++ 10.0 64 bit

Default compiler (32 bit)

 VR-Forces 4.0.3 Released February 9, 2012

Release Notes: VR-Forces 4.0.3 Release Notes

Maintenance support expires January 31, 2014

Built with: FLEXlm 11.8, VR-Link 4.0.3, Qt 4.7.4
HLA Support: MÄK RTI 4.0.4
RPR FOM 1.0, 2.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC PC

Operating System

Windows XP (32 bit only), Windows 7, Vista

Red Hat Enterprise Linux 5

Compiler

MS Visual C++ 8.0

MS Visual C++ 9.0 32 bit and 64 bit
MS Visual C++ 10.0 64 bit

Default compiler (32 bit)

VR-Forces 4.0.2a Released December 16, 2011
VR-Forces 4.0.2 Released October 31, 2011

Release Notes: VR-Forces 4.0.2 Release Notes

Maintenance support expires January 31, 2014

Built with: FLEXlm 11.8, VR-Link 3.13.2, Qt 4.6.3
HLA Support: MÄK RTI 4.0.4
RPR FOM 1.0, 2.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC PC

Operating System

Windows XP, Windows 7, Vista

Red Hat Enterprise Linux 5

Compiler

MS Visual C++ 8.0

MS Visual C++ 9.0 32 bit and 64 bit

Default compiler (32 bit)

VR-Forces 4.0.1 Released August 31, 2011

Release Notes: VR-Forces 4.0.1 Release Notes

Maintenance support expires January 31, 2014

Built with: FLEXlm 11.8, VR-Link 3.13.2, Qt 4.6.3
HLA Support: MÄK RTI 4.0.4
RPR FOM 1.0, 2.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC

Operating System

Windows XP, Windows 7, Vista

Compiler

MS Visual C++ 8.0

MS Visual C++ 9.0 32 bit and 64 bit

 

VR-Forces 4.0 Released February 3, 2011

Release Notes: VR-Forces 4.0 Release Notes

Maintenance support expires January 31, 2014

Built with: FLEXlm 11.8, VR-Link 3.13.2, Qt 4.6.3
HLA Support: MÄK RTI 4.0.2
RPR FOM 1.0, 2.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC

Operating System

Windows XP, Windows 7, Vista

Compiler

MS Visual C++ 8.0

 

VR-Forces 3.12.0.2 Released September 15, 2011
VR-Forces 3.12.0.1 Released January 26, 2010
VR-Forces 3.12 Released July 23, 2009

Release Notes: VR-Forces 3.12 Release Notes
VR-Forces 3.12.0.1 Release Notes

VR-Forces 3.12.0.2 Release Notes

Maintenance support expires June 30, 2013

Built with: FLEXlm 11.6, VR-Link 3.13.2, Qt 4.5.0
HLA Support: MÄK RTI 3.3.2
RPR FOM 1.0, 2.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC PC

Operating System

Windows XP/
Vista (8.0, 9.0)/
Windows 7 (8.0, 9.0)
Red Hat Enterprise Linux 4
Red Hat Enterprise Linux 5

Compiler

MS Visual C++ 7.1, 8.0 and 9.0 Default compiler

 

VR-Forces 3.11.0.2 Released April 8, 2009
VR-Forces 3.11.0.1 Released November 14, 2008
VR-Forces 3.11 Released March 24, 2008
No longer supported.

Built with: FLEXlm 11.4, VR-Link 3.11.1, Qt 4.3.3
HLA Support: MÄK RTI 3.2
RPR FOM 1.0, 2.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC PC

Operating System

Windows XP/
Vista (8.0 only)
Red Hat Enterprise Linux 4
Red Hat Enterprise Linux 5
Fedora 7

Compiler

MS Visual C++ 7.1 and 8.0 Default compiler

 

VR-Forces 3.10.1 Released June 26, 2007
VR-Forces 3.10 Released December 19, 2006
                          No longer supported.

Built with: FLEXlm 10.8, VR-Link 3.10.1, Qt 3.3.5

HLA Support: MÄK RTI 3.1

RPR FOM 1.0, 2.0 (Other FOMs via FOM mapper)

DIS Support: Versions 4, 5, 6

Hardware

PC PC

Operating System

Windows 2000/XP/
Vista (8.0 only)
Red Hat Enterprise Linux WS 3*
Red Hat Enterprise Linux 4**
Fedora Core 3**

Compiler

MS Visual C++ 7.1 and 8.0 *GNU C++ (gcc) 3.2.3
**GNU C++ (gcc) 3.4.4

 

VR-Forces 3.9.2 Released August 16, 2006

VR-Forces 3.9.1 Released May 4, 2006

VR-Forces 3.9 Released February 7, 2006

                          No longer supported.

Built with: FLEXlm 9.2, VR-Link 3.9.6, Qt 3.3.5
HLA Support: MÄK RTI 2.4.2
RPR FOM 1.0, 2.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC PC

Operating System

Windows 2000/XP Red Hat Enterprise Linux WS 3*
Red Hat Enterprise Linux WS 4**
Fedora Core 3**

Compiler

MS Visual C++ 6.0 SP5 and 7.1 *GNU C++ (gcc) 3.2.3
**GNU C++ (gcc) 3.4.4

 

VR-Forces 3.8 Released March 21, 2005

                          No longer supported.

Built with: FLEXlm 9.2, VR-Link 3.9.3, Qt 3.3.1
HLA Support: MÄK RTI 2.2
RPR FOM 1.0, 2.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC PC

Operating System

Windows 2000/XP Red Hat Enterprise Linux WS 3

Compiler

MS Visual C++ 6.0 SP5 and 7.1 GNU C++ (gcc) 3.2.3

 

VR-Forces 3.7.1 Released September 10, 2004

                          No longer supported.

Built with: FLEXlm 9.2, VR-Link 3.9.1, Qt 3.3.1
HLA Support: MÄK RTI 2.2
RPR FOM 1.0, 2.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC PC

Operating System

Windows 2000/XP Red Hat Linux 9.0

Compiler

MS Visual C++ 6.0 SP5 and 7.1 GNU C++ (gcc) 3.2.2

 

VR-Forces 3.7 Released July 22, 2004

                          No longer supported.

Built with: FLEXlm 9.2, VR-Link 3.9.1 (3.9.1a for IRIX), Qt 3.3.1
HLA Support: MÄK RTI 2.2
RPR FOM 1.0, 2.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC PC SGI-MIPS

Operating System

Windows 2000/XP Red Hat Linux 9.0 IRIX 6.5

Compiler

MS Visual C++ 6.0 SP5 and 7.1 GNU C++ (gcc) 3.2.2 MipsPro7.4.2 C++ compiler

 

VR-Forces 3.6 Released February 18, 2004

                          No longer supported.

Built with: FLEXlm 9.2, VR-Link 3.9.1 (3.9.1a for IRIX), Qt 3.1.2
HLA Support: MÄK RTI 2.1 (2.1a for IRIX)
RPR FOM 1.0, 2.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC PC SGI-MIPS

Operating System

Windows 2000/XP Red Hat Linux 8.0 IRIX 6.5

Compiler

MS Visual C++ 6.0 SP5 GNU C++ (gcc) 3.2 MipsPro7.3 C++ compiler

 

VR-Forces 3.5.1-ngc Released December 18, 2003

                          No longer supported.

Built with: FLEXlm 6.0, VR-Link 3.8.1-ngc, Qt 3.1.2
HLA Support: MÄK RTI 2.0.3-ngc
RPR FOM 1.0, 2.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC PC SGI-MIPS

Operating System

Windows 2000/XP/NT Red Hat Linux 8.0 IRIX 6.5

Compiler

MS Visual C++ 6.0 SP5 GNU C++ (gcc) 3.2 MipsPro7.3 C++ compiler

 

VR-Forces 3.4-ngc Released July 8, 2003

                          No longer supported.

Built with: FLEXlm 6.0, VR-Link 3.8.1-ngc, Qt 3.1.2
HLA Support: MÄK RTI 2.0.1-ngc
RPR FOM 1.0, 2.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC PC SGI-MIPS

Operating System

Windows 2000/XP/NT Red Hat Linux 8.0 IRIX 6.5

Compiler

MS Visual C++ 6.0 SP5 GNU C++ (gcc) 3.2 MipsPro7.3 C++ compiler

 

VR-Forces 3.3-ngc Released March 6, 2003

                          No longer supported.

Built with: FLEXlm 6.0, VR-Link 3.8-ngc, Qt 3.0.5
HLA Support: MÄK RTI 2.0-ngc
RPR FOM 1.0, 2.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC PC SGI-MIPS

Operating System

Windows 2000/XP/NT Red Hat Linux 7.2 IRIX 6.5

Compiler

MS Visual C++ 6.0 SP5 GNU C++ (gcc) 3.0.2 MipsPro7.3 C++ compiler

 

VR-Forces 3.2-ngc Released November 26, 2002

                          No longer supported.

Built with: FLEXlm 6.0, VR-Link 3.7.3-ngc, Qt 3.0.5
HLA Support: MÄK RTI 1.3.7-ngc
RPR FOM 1.0, 2.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC PC SGI-MIPS

Operating System

Windows 2000/XP/NT Red Hat Linux 7.2 IRIX 6.5

Compiler

MS Visual C++ 6.0 SP5 GNU C++ (gcc) 3.0.2 MipsPro7.3 C++ compiler

 

VR-Forces 3.1-ngc Released October 18, 2002

                          No longer supported.

Built with: FLEXlm 6.0, VR-Link 3.7.3-ngc, Qt 3.0.5
HLA Support: MÄK RTI 1.3.7-ngc
RPR FOM 1.0, 2.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC PC SGI-MIPS

Operating System

Windows 2000/XP/NT 4.0 Red Hat Linux 7.2 IRIX 6.5

Compiler

MS Visual C++ 6.0 SP5 GNU C++ (gcc) 3.0.2 MipsPro7.3 C++ compiler

 

VR-Forces 3.0-ngc Released September 3, 2002

                          No longer supported.

Built with: FLEXlm 6.0, VR-Link 3.7.3-ngc
HLA Support: MÄK RTI 1.3.7-ngc, DMSO RTI NG v4, v6
RPR FOM 0.5, 0.7, 0.8, 1.0, 2.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC

Operating System

Windows 2000/XP/NT 4.0

Compiler

MS Visual C++ 6.0

 

VR-Forces 2.1.1-ngc Released June 13, 2002

                          No longer supported.

Built with: FLEXlm 6.0, VR-Link 3.7.2-ngc
HLA Support: MÄK RTI 1.3.6-ngc, DMSO RTI NG v3, v4
RPR FOM 0.5, 0.7, 0.8, 1.0, 2.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC

Operating System

Windows 2000/XP/NT 4.0

Compiler

MS Visual C++ 6.0

 

VR-Forces 2.1-ngc Released April 29, 2002

                          No longer supported.

Built with: FLEXlm 6.0, VR-Link 3.7.1-ngc
HLA Support: MÄK RTI 1.3.6-ngc, DMSO RTI NG v1, v2, v3
RPR FOM 0.5, 0.7, 0.8, 1.0, 2.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC

Operating System

Windows 2000/XP/NT 4.0

Compiler

MS Visual C++ 6.0

 

VR-Forces 2.0-ngc Released November 02, 2001

                          No longer supported.

Built with: FLEXlm 6.0, VR-Link 3.7-ngc
HLA Support: MÄK RTI 1.3.5-ngc, DMSO RTI NG v1, v2, v3
RPR FOM 0.5, 0.7, 0.8, 1.0, 2.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC

Operating System

Windows 2000/XP/NT 4.0

Compiler

MS Visual C++ 6.0

 

VR-Forces 1.3 Released October 23, 2000

                          No longer supported.

Built with: FLEXlm 6.0, VR-Link 3.6
HLA Support: MÄK RTI 1.3.3, DMSO RTI 1.3v4, 1.3v5, 1.3v6
RPR FOM 0.5, 0.7, 0.8, 1.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC

Operating System

Windows 95/98/NT 4.0

Compiler

MS Visual C++ 6.0

 

VR-Forces 1.3-ngc No longer supported.

Built with: FLEXlm 6.0 (for all configurations except Linux which uses FLEXlm 6.1), VR-Link 3.6-ngc
HLA Support: MÄK RTI 1.3.3-ngc, DMSO RTI NG v1, v2, v3
RPR FOM 0.5, 0.7, 0.8, 1.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC PC SGI-MIPS

Operating System

Windows 95/98/NT 4.0 Red Hat Linux 6.0 (Linux 2.2.5) IRIX 6.5, n32
NT Visual Workstation (NT 4.0)

Compiler

MS Visual C++ 6.0 gcc version egcs-1.1.2 MipsPro 7.2.1 C++, MS Visual C++ 6.0

 

VR-Forces 1.2 Released July 21, 2000

                          No longer supported.

Built with: FLEXlm 6.0, VR-Link 3.5
HLA Support: MÄK RTI 1.3.2, DMSO RTI 1.3v4, 1.3v5, 1.3v6
RPR FOM 0.5, 0.7, 0.8, 1.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC

Operating System

Windows 95/98/NT 4.0

Compiler

MS Visual C++ 6.0

 

VR-Forces 1.2-ngc

Built with: FLEXlm 6.0, VR-Link 3.5-ngc
HLA Support: MÄK RTI 1.3.2-ngc, DMSO RTI NG v1, v2, v3
RPR FOM 0.5, 0.7, 0.8, 1.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC

Operating System

Windows 95/98/NT 4.0

Compiler

MS Visual C++ 6.0

 

VR-Forces 1.1 Released January 31, 2000

                          No longer supported.

Built with: FLEXlm 6.0 (for all configurations except Linux which uses FLEXlm 6.1)
HLA Support: MÄK RTI 1.3.2, DMSO RTI 1.3v4, 1.3v5, 1.3v6
RPR FOM 0.5, 0.7, 0.8, 1.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC PC SGI-MIPS

Operating System

Windows 95/98/NT 4.0 Red Hat Linux 6.0 (Linux 2.2.5) IRIX 6.2 & up n32
NT Visual Workstation (NT 4.0)

Compiler

MS Visual C++ 6.0 gcc version egcs-1.1.2 MipsPro 7.1 C++,
MS Visual C++ 6.0

 

VR-Forces 1.1-ngc

Built with: FLEXlm 6.0 (for all configurations except Linux which uses FLEXlm 6.1)
HLA Support: MÄK RTI 1.3.2-ngc, DMSO RTI NG
RPR FOM 0.5, 0.7, 0.8, 1.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC PC SGI-MIPS

Operating System

Windows 95/98/NT 4.0 Red Hat Linux 6.0 (Linux 2.2.5) IRIX 6.5, n32
NT Visual Workstation (NT 4.0)

Compiler

MS Visual C++ 6.0 gcc version egcs-1.1.2 MipsPro 7.2.1 C++,
MS Visual C++ 6.0

 

VR-Forces 1.0 Released November 18, 1999

                          No longer supported.

Built with: FLEXlm 6.0 (for all configurations except Linux which uses FLEXlm 6.1)
HLA Support: MÄK RTI 1.3.2-ngc, DMSO RTI NG
RPR FOM 0.5, 0.7, 0.8, 1.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC PC SGI-MIPS

Operating System

Windows 95/98/NT 4.0 Red Hat Linux 6.0 (Linux 2.2.5) IRIX 6.5, n32
NT Visual Workstation (NT 4.0)

Compiler

MS Visual C++ 6.0 gcc version egcs-1.1.2 MipsPro 7.2.1 C++,
MS Visual C++ 6.0


VR-Forces GUI Versions

VR‑Forces 3D Front End Versions

VR-Forces 3D Front End 2.0.0.1 for VR-Forces 3.12 Released August 20, 2009

VR-Forces 3D Front End 2.0 for VR-Forces 3.12 Released July 23, 2009

Built with: VR-Forces 3.12, VR-Link 3.13.2, Qt 4.5.0
HLA Support: MÄK RTI 3.3.2
RPR FOM 1.0, 2.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC  

Operating System

Windows XP/Vista (VC++ 8.0 only)  

Compiler

MS Visual C++ 7.1 and 8.0  

 

VR-Forces 3D Front End 1.0.1 for VR-Forces 3.11 and 3.11.0.1 Released November 14, 2008
VR-Forces 3D Front End 1.0 for VR-Forces 3.11 Released March 24, 2008
Maintenance support expires July 23, 2010

Built with: VR-Forces 3.11, Vega Prime 2.2, VR-Link 3.11.1, Qt 4.3.3
HLA Support: MÄK RTI 3.2
RPR FOM 1.0, 2.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC PC

Operating System

Windows XP/Vista (VC++ 8.0 only) Red Hat Enterprise Linux WS 4

Compiler

MS Visual C++ 7.1 and 8.0 default compiler


B-Have Versions

B-HAVE Module for VR-Forces Versions

B-HAVE Module 4.1.1 for VR-Forces 4.1.1 Released April 10, 2013

Release Notes: B-HAVE Module 4.1.1 Release Notes

Built with: FLEXlm 11.8, VR-Link 4.0.5, VR-Forces 4.1.1, Qt 4.7.4
HLA Support: MÄK RTI 4.1.1
RPR FOM 1.0, 2.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC PC

Operating System

Windows XP (32 bit only)/Vista/Windows 7
Red Hat Enterprise Linux 5

Compiler

MS Visual C++ 8.0
MS Visual C++ 10.0 32 bit and 64 bit
Default compiler (32 bit)

B-HAVE Module 4.1 for VR-Forces 4.1 Released January 31, 2013

Release Notes: B-HAVE Module 4.1 Release Notes

Built with: FLEXlm 11.8, VR-Link 4.0.5, VR-Forces 4.1, Qt 4.7.4
HLA Support: MÄK RTI 4.1.1
RPR FOM 1.0, 2.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC PC

Operating System

Windows XP (32 bit only)/Vista/Windows 7
Red Hat Enterprise Linux 5

Compiler

MS Visual C++ 8.0
MS Visual C++ 10.0 64 bit
Default compiler (32 bit)

B-HAVE Module 2.0.4 for VR-Forces 4.0.4 Released July 2, 2012

Release Notes: B-HAVE Module 2.0.4 Release Notes

Built with: FLEXlm 11.8, VR-Link 4.0.5, VR-Forces 4.0.4, Qt 4.7.4
HLA Support: MÄK RTI 4.0.4
RPR FOM 1.0, 2.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC PC

Operating System

Windows XP(32 bit only)/Vista/Windows 7
Red Hat Enterprise Linux 5

Compiler

MS Visual C++ 8.0
MS Visual C++ 9.0 32 bit and 64 bit
MS Visual C++ 10.0 64 bit
Default compiler (32 bit)

B-HAVE Module 2.0.3 for VR-Forces 4.0.3 Released February 9, 2012

Release Notes: B-HAVE Module 2.0.3 Release Notes

Built with: FLEXlm 11.8, VR-Link 4.0.3, VR-Forces 4.0.3, Qt 4.7.4
HLA Support: MÄK RTI 4.0.4
RPR FOM 1.0, 2.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC PC

Operating System

Windows XP(32 bit only)/Vista/Windows 7
Red Hat Enterprise Linux 5

Compiler

MS Visual C++ 8.0
MS Visual C++ 9.0 32 bit and 64 bit
MS Visual C++ 10.0 64 bit
Default compiler (32 bit)

B-HAVE Module 2.0.2 for VR-Forces 4.0.2 Released December 12, 2011
B-HAVE Module 2.0 for VR-Forces 4.0.1 Released September 1, 2011

Release Notes: B-HAVE Module 2.0 Release Notes
                         
B-HAVE Module 2.0.2 Release Notes

Built with: FLEXlm 11.8, VR-Link 3.13.2, VR-Forces version indicated in release title, Qt 4.6.3
HLA Support: MÄK RTI 4.0.4
RPR FOM 1.0, 2.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC PC

Operating System

Windows XP/Vista/Windows 7
Red Hat Enterprise Linux 5 (B-HAVE 2.0.2 only)

Compiler

MS Visual C++ 8.0
MS Visual C++ 9.0 32 bit and 64 bit
Default compiler (32 bit)

 

B-HAVE Module 1.5 for VR-Forces 4.0 Released February 3, 2011

Release Notes: B-HAVE Module 1.5 Release Notes

Built with: FLEXlm 11.6, VR-Link 3.13.2, VR-Forces 4.0, Qt 4.6.3
HLA Support: MÄK RTI 4.0.2
RPR FOM 1.0, 2.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC

Operating System

Windows XP/Vista/Windows 7

Compiler

MS Visual C++ 8.0

 

B-HAVE Module 1.4 for VR-Forces 3.12 and 3.12.0.1 Released July 23, 2009

Maintenance support expires August 3, 2012

Built with: FLEXlm 11.6, VR-Link 3.13.2, VR-Forces 3.12, Qt 4.5.0
HLA Support: MÄK RTI 3.3.2
RPR FOM 1.0, 2.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC PC

Operating System

Windows XP/Vista (8.0 and 9.0) Red Hat Enterprise Linux WS 4,
Red Hat Enterprise Linux WS 5,

Compiler

MS Visual C++ 7.1, 8.0 and 9.0 default compiler

 

B-HAVE Module for VR-Forces 1.3 Released April 8, 2009

Maintenance support expires July 23, 2010

Built with: FLEXlm 11.4, VR-Link 3.11.1, VR-Forces 3.11, Qt 4.3.3
HLA Support: MÄK RTI 3.2
RPR FOM 1.0, 2.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC PC

Operating System

Windows XP/Vista (8.0 only) Red Hat Enterprise Linux WS 4,
Red Hat Enterprise Linux WS 5,
Fedora 7

Compiler

MS Visual C++ 7.1, 8.0 default compiler

 

B-HAVE Module for VR-Forces 1.2 Released March 24, 2008

             Maintenance support expires April 8, 2010

Built with: FLEXlm 11.4, VR-Link 3.11.1, VR-Forces 3.11, Qt 4.3.3
HLA Support: MÄK RTI 3.2
RPR FOM 1.0, 2.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC PC

Operating System

Windows XP/Vista (8.0 only) Red Hat Enterprise Linux WS 4,
Red Hat Enterprise Linux WS 5,
Fedora 7

Compiler

MS Visual C++ 7.1, 8.0 default compiler

 

B-HAVE Module for VR-Forces 1.1.1 Released September 21, 2007
B-HAVE Module for VR-Forces 1.1 Released July 25, 2007

             Maintenance support expires March 24, 2009

Built with: FLEXlm 10.8, VR-Link 3.10.1, VR-Forces 3.10.1, Qt 3.3.5
HLA Support: MÄK RTI 3.1
RPR FOM 1.0, 2.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC

Operating System

Windows 2000/XP/Vista (8.0 only)

Compiler

MS Visual C++ 7.1, 8.0

 

B-HAVE Module for VR-Forces 1.0.1 Released April 4, 2007
B-HAVE Module for VR-Forces 1.0 Released February 19, 2007
             Maintenance support expires July 25, 2008

Built with: FLEXlm 10.8, VR-Link 3.10.1, VR-Forces 3.10, Qt 3.3.5
HLA Support: MÄK RTI 3.1
RPR FOM 1.0, 2.0 (Other FOMs via FOM mapper)
DIS Support: Versions 4, 5, 6

Hardware

PC

Operating System

Windows 2000/XP

Compiler

MS Visual C++ 7.1, 8.0


VR-Forces Migration Support

Migration Support

VR-Forces Migration Support Policy

This migration information provides a high-level review of changes to the major classes in the GUI API. However, it is not a comprehensive guide to changes. MÄK has decided not to release a comprehensive porting guide because we believe the upgrade experience is likely to be highly specific to individual customer use cases. As such, a comprehensive porting guide would be unlikely to fully explain the process no matter how much we wrote. Instead, MÄK has pledged to work with customers on a one-on-one basis during their upgrade process. That will include help through technical support, customer specific webinars and possibly on-site support and training. Please contact us a This e-mail address is being protected from spambots. You need JavaScript enabled to view it or through your MÄK salesperson or reseller for help with porting to VR-Forces 4.0.

Migrating from VR-Forces 3.x to 4.x

Before migrating from VR-Forces 3.12 to 4.x, you should understand the major areas that have changed:

  • The front-end was completely redesigned. In VR-Forces 3.12, the 2D and 3D interfaces were separate executables. VR-Forces 4.x has a completely integrated 2D/3D graphical user interface (GUI) based on the VR-Vantage toolkit. As a consequence, the GUI API has changed dramatically.
  • The Simulation API and Remote Control API have incremental improvements to support new features, but are largely similar to previous releases.
  • The Terrain API has been updated to support the terrain agility features used in VR-Vantage and to support synchronization of the front-end and back-end views of the terrain.
Click the subheading for migration details.

VR-Forces Migration Support Policy

This migration guide provides a high-level review of changes to the major classes in the GUI API. However, it is not a comprehensive guide to changes. MÄK has decided not to release a comprehensive porting guide because we believe the upgrade experience is likely to be highly specific to individual customer use cases. As such, a comprehensive porting guide would be unlikely to fully explain the process no matter how much we wrote. Instead, MÄK has pledged to work with customers on a one-on-one basis during their upgrade process. That will include help through technical support, customer specific webinars and possibly on-site support and training. Please contact us a This e-mail address is being protected from spambots. You need JavaScript enabled to view it or through your MÄK salesperson or reseller for help with porting to VR-Forces 4.0.


 

Resources

Videos

vrforces_rapid_scenario_generator

VR-Forces 4.0 Rapid Scenario Creation 

This video takes you quickly through the creation and running of a helicopter scenario in VR-Forces. The Scenario takes place in a terrain database served from the cloud using VR-TheWorld Server.

VR-F_Features_1

VR-Forces 4.1 - Streaming Features

See how paged feature data works in VR-Forces 4.1. This applies to feature data from VR-TheWorld Server and also to local feature data.

patterns_for_road_life_smaller

Pattern of Life

Learn how to quickly create realistic background traffic by using Pattern of Life with B-HAVE for VR-Forces.!

POL-Notional

Pattern of Life - Road

Watch this video to see VR-Forces with B-HAVE demonstrate Pattern of Life. You will see multiple entities being created and set to paths, mimicking the environment of a real road with bursts of activity dependent on a schedule, as the work day begins and ends.

POL_subways

Pattern of Life - Subway

This video demonstrates VR-Forces with B-HAVE; watch as Pattern of Life allows multiple entities to be created and set to paths, mimicking the environment of a real subway station with bursts of activity dependent on a schedule.

vr_forces_terrain_agile_copy

VR-Forces - Terrain Agility

VR-Forces, MÄK's Computer Generated Forces solution, is terrain agile. That means that you match the style of the terrain you use to your specific simulation requirements. This video shows how easy it is to load and simulate on four different types of terrain, including Open Standards Streaming Terrain.

SARpic2

Search and Rescue Scenario Built with VR-Forces 4.1

This video shows the creation of a "sector search" using scriptable tasks with the Lua programming language. The scenario was created with the most recent version of VR-Forces (4.1).

Force-Projection-Video-Optimized

Force Projection

Force Projection is a demonstration of a global scenario using VR-Forces and VR-Vantage. It combines spot reporting, communication models, weapons models with humans, ground vehicles, ships and cruise missiles to orchestrate force projection half way across the planet.

Subway-Emergency-video-graphic-optimized

Subway Emergency

Demonstration of a homeland security training exercise using MAK products.

VR-F4.0-Graphical-Interface-video-graphic-optimized

VR-Forces 4.0 Graphical User Interface

VR-Forces has a great new Graphical User Interface. It combines the best of 2D Tactical displays with 3D Stealth views and exaggerated reality views to give you the best scenario creation and simulation experience. This video shows these capabilities in the context of an Instructor Operator Station (IOS).

vr_forces_terrain_agile_copy

VR-Forces - Terrain Agility

VR-Forces, MÄK's Computer Generated Forces solution, is terrain agile. That means that you match the style of the terrain you use to your specific simulation requirements. This video shows how easy it is to load and simulate on four different types of terrain, including Open Standards Streaming Terrain.

Brochure

VR-Forces

VR-Forces

Bonus Materials

Marine Missile Defense Plug-in for VR-Forces 3.12

Marine Missile Defense is a small plug-in for VR-Forces 3.12, which adds an anti-missile missile system useful for ships. Additionally, this module adds an enhanced damage actuator that calculates cumulative damage from multiple hits, useful for any large entity types.

The package includes pre-compiled binaries for Windows VC++8, full source code, a new simulation model set, and a demonstration scenario. More detailed documentation is included with the package.

 


Webinar Recordings

What's New in VR-Forces 4.1

Join Jim Kogler, Director of COTS Products, as he enumerates the many new aspects of VR-Forces 4.1. Available in January 2013, VR-Forces 4.1 will focus on better scenarios and increased usability; features will include scriptable tasks using LUA, large and streaming feature data sets, bombs, mortars, ballistic munitions model, force independent entity creation, increased entity types, MSDL laydown and support, and enhancements to 3.12 features including tactical graphics and tactical smoke and hazard cloud displays.

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VR-Forces Tip & Tricks

You know VR-Forces is flexible. You know VR-Forces is powerful. But do you know how to get the most from MÄK’s simulation toolkit? Bob Holcomb, MÄK Solution Engineer, will do what he does best - offer solutions to popular customer questions. He’ll also offer tips and tricks that can help you maximize the power behind VR-Forces.

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Simulating Battlefield Communications - With MAK and Scalable Network Technologies

Information is the key to winning the battle. The competitive advantage of a well-informed war fighter is the goal of network-centric warfare (NCW). This doctrine impacts everyone in the M&S and C4I worlds, whether you are working on R&D, systems engineering, or C4ISR. For a realistic battlefield simulation, you need to model communications. MÄK and Scalable Network Technologies are bringing NCW to simulation with inter-entity communications, radio and communications network infrastructure modeling, and real world communication effects, like time delays and network constraints. At this webinar Dan Brockway, MÄK's Director of Technical Marketing, will show you how to create a rich synthetic battlefield environment using VR-Forces, MÄK’s simulation toolkit. He’ll detail how to create a simulated world where sensor models perceive the events taking place, entities use radios to send spot reports, and the receiving entities change their behavior in response to the communication.

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FAQs

VR-Forces – The Complete Computer Generated Forces Solution for Simulation

VR-Forces provides, flexible, on-demand simulation for use as a tactical leadership trainer, threat generator, behavior model testbed, Computer Generated Forces (CGF) application, and more. This FAQ provides an in-depth overview of the product functionality and architecture.

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Lua Tasking - Building better behaviors in VR-Forces

Lua is a scripted and lightweight programming language. It is widely used in the video game industry as the preferred way to extend game engines. Its popularity stems from its light-weight fast nature and its ability to bind to C++ toolkits, such as VR-Forces.

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B-HAVE - Brains for Human Activities in Virtual Environments

B-HAVE (Brains for Human Activities in Virtual Environments) is a plug-in for VR-Forces. Powered by Autodesk Kynapse, B-HAVE uses advanced Artificial Intelligence (AI) technology to provide more complex and realistic behaviors and background traffic within MÄK’s VR-Forces simulation environment. Using B-HAVE, VR-Forces entities can analyze terrain topology, intelligently navigate through complex urban environments, automatically plan and follow paths through 3D building interiors, dynamically avoid collisions with obstacles or other entities, and flee from threats. B-HAVE allows VR-Forces users to create complex Pattern of Life (POL) modeling, where streams of people and vehicles follow context-sensitive patterns. These patterns add realistic background traffic, giving depth to simulations.

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Pattern of Life

While many of us may look out our car window on the way to work at a crowded city street and see randomness, there is really quite a bit of order beneath the surface. It turns out people – by their very nature – are quite predictable. We take the same car at the same time, on the same road, to work everyday. Most people go to work in the morning and return in the evenings; vendors open shops, buses follow schedules, and kids go to school all in a pattern. We wear winter coats when it’s cold outside, and we wear shorts when it’s hot. No one is a robot and many individuals have some degree of variation intheir daily routines, but when taken in aggregate, we pretty much do the same thing at the same times every day. Most of us pay no attention to the pattern in the car on the road to work ‐ it all looks like noise.

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Successes

DRDC Toronto Relies on MÄK Tools for Hercules Transport

drdc_logo

"The MÄK tools are easy to use and networkable, allowing us to seamlessly connect other HLA-compatible systems to provide a valuable learning experience for aircraft personnel."

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Ben-Gurion University Human Factors Engineering Center Chooses VT MÄK Products

logo_bgu2

“Only a COTS solution like the one offered by MÄK could meet the budget constraints of our project. It was the perfect all-in-one solution at the right price.”

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Terma Chooses MÄK Technologies Products for Royal Danish Navy Upgrades

termaNamemark-warmgray2_no_background

"We chose MÄK products because of their knowledge and experience with HLA. For scenario generation, we chose their COTS product VR-Forces®. VR-Forces is flexible and can easily accommodate special requirements. MÄK seems to be serious about making their software highly customizable. We saved a lot of development hours using VR-Forces instead of making our own proprietary scenario generator."

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RUAG Defence Responds to the French Army’s Request for a Crew Training Simulator Using MÄK Products

RUAG_logo

“We chose MÄK because of the high-quality performance, functionality, and stability of their products.”

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BAE Systems, CNIR Saves 6 to 12 Months of Development Time Using MÄK Tools

"MÄK’s products saved us the time of building our own custom applications without sacrificing any of our simulation requirements. It would have taken anywhere from six months to a year to develop the capability we wanted on our own. MÄK’s off the shelf products have provided a well-developed solution that still allows us the flexibility to customize it as we see fit."

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DSTO Uses VR-Link and VR-Forces to Build RAAF Training Solution

dsto_logo_2

"We were looking for the best bang for our buck. That and our short time scale necessitated looking at available COTS products to use as a framework for ADGESIM. Our research led us to choose VR-Forces and VR-Link."

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ITT Uses MÄK Tools for CB Simulation Suite

ITTbiggercropped

"We like MÄK because we are able to put faces with products. We get great support. It’s the developers who answer our questions. We know the folks who write the code."

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McDonald Research Associates Builds Homeland Security Trainers with MÄK VR-Forces

"We set an aggressive schedule for development and we’ve met all the milestones. VR-Forces provided us with a jump start in development which helped us meet our goals without sacrificing vital features."

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Honeywell SMARTlab Uses MÄK Tools for Simulation Based Acquisition

"Our tools gave the SMARTeam the ability to quickly create a simulation, from scenario development through data collection."

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