Computer Generated Forces - VR-Forces
The Complete Simulation Solution
VR-Forces is a powerful and flexible simulation environment for scenario generation. It has all the necessary features for use as a tactical leadership trainer, threat generator, behavior model testbed, or Computer Generated Forces (CGF) application.
- C++ toolkit to extend or embed in customer application
- Distributed simulation engine with remote GUI control
- Aggregate unit and entity modeling
- Correlated simulation and visualization
- HLA and DIS compliant
- Terrain Agile, including streaming terrain
- Batch mode for analysis
- Real-time and non-real-time operation
- GUI-based entity and parameter editors
- Distributed architecture for greater scalability

Simple Scenario Editing
VR-Forces Computer Generated Forces provides an intuitive GUI that allows you to build scenarios by positioning forces, creating routes and waypoints, and assigning tasks or plans with a simple point and click. You can lay down the basic outline on a 2D tactical map, and then switch to the 3D scenario editing mode to accurately position entities within a complex urban environment. Turn on XR mode to gain a big picture understanding of your scenario, without losing your 3D perspective. Bring up a 3D inset view for any entity to see the world from its perspective.

Powerful Simulation Engine
VR-Forces comes with simulation models for a wide variety of battlefield entities and weapon systems. During scenario execution, VR-Forces vehicles and human entities interact with the terrain, follow roads, move in convoys, avoid obstacles, communicate over simulated radios, detect and engage enemy forces, and calculate damage. Through multi-resolution modeling, VR-Forces can switch between aggregate and entity level movement models “on-the-fly” based on scenario events such as sensor detection or area of interest.

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