B-HAVE Module for VR-Forces
Powered by Kynapse
- AI Extension to VR-Forces
- Terrain Topology Analysis
- Automatic Path Generation
- Realistic and Intelligent Behaviors
- Navigate Complex Urban Environments
- 3D Building Interiors
- Hide, Wander, Follow, and Flee
- Crowd Laydown and Tasking
- Edit Behavior Scripts in Lua
- Background Vehicle Traffic
Overview
The B-HAVE™ Module for VR-Forces® (Brains for Human Activities in Virtual Environments) leverages advanced Artificial Intelligence (AI) technology to provide more complex and realistic behaviors within MÄK’s VR-Forces simulation environment. Using the B-HAVE Module, VR-Forces entities can analyze terrain topology, intelligently navigate through complex urban environments, automatically plan and follow paths through 3D building interiors, dynamically avoid collisions with obstacles or other entities, and flee from threats. The B-HAVE Module is powered by the Kynapse Toolkit from Kynogon SA, the world’s leading supplier of AI technology for behavior simulation in the video game industry.
Analyzing the 3D Terrain
Intelligent navigation must always start with a good map. The B-HAVE Module uses Kynapse’s powerful "PathData Generation" algorithms to analyze your terrain geometry, and automatically build an efficient 3D navigation map. Users can launch this pre-processing step directly from the TDB Tool, which works with all of the 3D terrain formats supported by VR-Forces. And while B-HAVE does not require any vector data or semantic information to be present in your terrain database, it can use road networks, if available, to generate a more realistic map.
Intelligent Navigation
B-HAVE adds more intelligent navigation to VR-Forces by extending the set of tasks available to VR-Forces users out of the box. Guided by the navigation map associated with your terrain, B-HAVE algorithms allow human entities to enter and leave buildings, go up and down stairs, realistically avoid obstacles, and flee or hide from threats ― all without any manual path planning. B-HAVE-enabled vehicles will maneuver through towns and cities, avoiding buildings and other structures, and each other. Automatic laydown of crowds and background traffic is also supported.

