MÄK ANNOUNCES RELEASE OF SOFTWARE TOOLKIT, VR-FORCES 3.11 WITH NEW 3D GUI
Cambridge, Mass., 27 November, 2007 ― MÄK Technologies (MÄK), a company of VT Systems Inc (VT Systems), today announced the release of VR-Forces 3.11. This latest version of MÄK’s computer generated forces (CGF) toolkit includes a new 3D graphical user interface (GUI). This new capability is a key component for developing urban simulations.
The VR-Forces 3D GUI allows users to drag and drop models directly within the 3D scene to interactively create, place, and task entities. Entities can be rotated and moved into position behind doors, on the stairs between floors, under a bridge overpass, anywhere in the 3D scene. Simple controls allow users to keep ground vehicles clamped to the terrain as they move them around, or to drag air vehicles into the air to a desired elevation. The same menus are used for tasking and scenario control in both the 2D GUI and the 3D GUI to make switching back and forth simple and intuitive.
"With wars being fought in the urban battlefield more than ever before, a capability for urban simulation is vital. The VR-Forces 3D GUI adds to the MÄK suite of tools that addresses the unique challenges of urban simulation. Last year we released B-HAVE – an artificial intelligence module for VR-Forces that adds "brains" to human activities in virtual environments. B-HAVE performs intelligent path-planning through complex 3D environments, allowing simulated human entities to enter and leave buildings, go up and down stairs, realistically avoid obstacles, and flee or hide from threats. Although B-HAVE is responsible for navigation once the scenario gets underway, a scenario planner needs a powerful scenario editor to perform the initial laydown, and to define the order of battle. This is where the VR-Forces 3D GUI shows its strength as the necessary user interface for Urban Simulation."
Marc SCHLACKMAN
Vice President of Sales & Marketing
MÄK Technologies