What's New in VR-Forces 4.0.4

Jim Kogler

VR-Forces 4.0.4 gives you Pattern of Life with B-HAVE, enabling you to quickly and easily add realistic background traffic into your simulation. But that’s not all, folks. We’ve put together a (non-exhaustive) list of more additions and improvements we’ve made to VR-Forces! Contact us if you have questions or concerns.

Radar Modes - Being able to configure named modes for radar systems is an important part of electronic warfare (EW). VR-Forces now allows users to configure multiple named modes for radar systems. A named mode could be “off” or “low power” or “search”. This is all done through configuration files. The F18 has two modes “Track” and “Search”. Users can create new specific modes and then set them through plans. (continued...)

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Tech Tip – Using Spawn and Sink Points to Create Background Traffic

Fred Wersan

We are working on our demos for I/ITSEC and the Traffic Generation feature in B-HAVE 2.0 for VR-Forces 4.0.1 is proving to be a big help. Jim Kogler has blogged about this feature in his Pattern of Life blog, but to recap, when you add spawn points and sink points to a scenario, VR-Forces automatically creates entities (civilian lifeforms or civilian vehicles) at a set interval at the spawn point. They then move towards a randomly chosen sink point. When they get to the sink point they are deleted. This provides a steady stream of entity traffic that moves purposefully without the need to create plans, assign tasks, create routes, and so on. So I thought I would share some of my experiences with them.

My scenario has 18 spawn points and 18 sink points in a relatively small area. After one minute of simulation, more than 200 entities get created. After four minutes more than 400 are created. So when you plan your scenario, consider how many entities you want (including any entities that have specific plans as the main point of the scenario) and plan the number of spawn points accordingly – otherwise, like the Sorcerer’s Apprentice, you may find yourself dealing with a flood of entities.

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