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Introducing VR-Engage

MAK's Multi-role Virtual Simulator

VR-Engage lets users play the role of a first person human character; a ground vehicle driver, gunner or commander; or the pilot of a fixed wing aircraft or helicopter. Have a look.



Unmanned Vehicle Controller Stations

What's at stake?

Because UVSs have become more prevalent in the Iraq and Afghanistan operations, Defense Secretary Robert Gates has described the demand as "insatiable". To meet this demand, there is an increasing need for simulations to support every phase of the development life cycle including:  

  • Demonstration. Visualization of new designs helps to confirm their value. UVS systems help to demonstrate new vehicle designs or concepts within a synthetic environment.
  • Experimentation. Simulations help prove and refine new concepts or Tactics, Techniques, and Procedures (TTPs). Simulated UVSs are used in complex scenarios as part of realistic simulations that are linked to real systems, hardware, and other human-in-the-loop simulators.
  • Education. Simulations allow pilots, sensor/payload operators, mission commanders, and visual intelligence analysts to practice and analyze decision-making and communication processes.

MÄK can help.

MÄK can help you build an Unmanned Vehicle System (UVS) controller station to test guidance, navigation, and control functions of a new or modified UVS without the risk of harming people or property that is inherent in live testing. UVS simulations must provide realistic avionics models, sensor models, and visuals, and emulate real-world controls and communication systems. The IOS station supports research, development, test, evaluation, and training for current and next-generation Unmanned Vehicle Systems. It can run as a stand-alone system or it can be integrated with or embedded in another UVS simulator or ground control station. The Controller Station can be used generically to support experimentation and analysis of new vehicle designs, TTPs, or team communication and coordination. It can also be tailored to a specific UVS design to enable part-task training.  

Highlights of your system can include:  

  • Versatility. Supports one or more player stations including pilots, sensor/payload operators, mission commanders, and intelligence analysts.
  • Realistic Visuals. Provides 2D map displays, realistic 3D out-the-window views, and accurate sensor visuals for electro-optical (EO), night vision, or infrared (IR) views. Core technologies: VR-Vantage IG, JRM SensorFX.
  • Embedded UVS avionic and sensor models with integrated controls. Core technology: RT Dynamics RotorLib.
  • Scenario Generation - You can create and control test scenarios or control remote simulation engine applications. Core technology: VR-Forces
  • Scenario Control. Embedded Master Scenario Event List (MSEL) editor and manager to inject training events including vehicle or sensor malfunctions.
  • Networked. Interoperates with other simulation applications using the High Level Architecture (HLA), and Distributed Interactive Simulation (DISprotocols. Core technology: VR-Link 
  • Analysis & After Action Review – The MÄK IOS supports pre-mission briefing and AAR / debriefing. It can record exercises and play them back. The instructor can annotate key events in real-time or post exercise, assess trainee performance, and generate debrief presentations and reports. The logged data can be exported to a variety of databases and analysis tools for data mining and performance assessment. Core technology: MÄK Data Logger
  • Network Simulation Model. Provides realistic virtual battlefield links encompassing the entire sensor-to-shooter chain, including the command, control and information networks required to support Network Centric Operations concepts and systems. Core technology: Qualnet / Exata