January 30, 2013 |
Posted by Len Granowetter
We are almost ready to release our beta version of VR-Link for Unity - an HLA/DIS Interoperability module for the Unity Engine! The official 1.0 release is scheduled for late February. Meanwhile, you can see a quick demo video here.
On the right, you'll see a helicopter flying a route in VR-Forces. And on the left, you'll see that same helicopter being reflected in real-time into a Unity-based sample application - over HLA through the new VR-Link for Unity asset. For this demo, we used Unity's well-known "bootcamp" sample terrain, which we also loaded into VR-Forces by exporting it as a height field and image. And through VR-Link for Unity's model-mapping GUI, we mapped the HLA entity type to a pre-existing Unity helicopter asset.
VR-Link for Unity gives you access to HLA/DIS objects and interactions directly from Unity's standard C# scripting and development environment, so that your Unity applications become natively HLA and DIS compliant. But since the module is built on our traditional C++ VR-Link libraries, it supports all the various flavors of HLA and DIS and works with any RTI that conforms to the appropriate HLA standards. You can also leverage VR-Link's FOM mapping capability to support custom HLA FOMs. If you're building M&S applications on the Unity Engine, and are interested in DIS/HLA interoperability, we'd love to hear from you. If you are interested in participating in our beta program, or even just willing to help by describing some of your Unity-based projects, please drop us a note at email@example.com!